Healing Items

Healthy living is a matter of anticipation and prevention. The first rule is that you should always plan to keep at least one healing items, and more if the inventory slots allow, in case of unavoidable emergencies. The second rule is to manage risk. You won’t waste herbs when you get scratched, but what if you’re in a half-healthy state? If you encounter a healing item that you can’t carry, use the healing items you have to restore yourself and replenish those slots. When you finish the chapter, store up any remaining health items, provided that most chapters will try to give you replacements at the beginning.Herbs can be combined into more powerful medicines.

First Aid Med:

This can be purchased in Chapter 1 for 1000, or craft using 1Herb+1Chem Fluid. If you re-fight a boss battle, you can quickly buy a stockpile of first aid meds from Duke without having to go searching for herbs and have one ready in your Quick Equip slots. However, each First Aid Med will take up the entire inventory slot, as these items cannot be stacked.

 

Herb:

You can find Herbs in some corners of the game and combine Herbs with Chem Fluid into First Aid Med to save inventory slots.