The new survey opens with Eliza reading an interesting line, there are two futures to look at, but only one to look at, please choose, which I found very interesting because the commenter on the previous article suggested that maybe premonitions work very differently this time, yes they will be tied to tarot cards, but the player will not look at the cards immediately after picking them up. The theory is that players will visit Elisa between chapters and have access to the cards they find and then have to choose between two or more cards she has to tell them about their fate, although this statement doesn’t exactly confirm the theory, but certainly But only two cards per chapter seems a bit low and with 22 famous tarot cards, if they were all introduced it would mean a break of 11 chapters, which means There are a lot of Elisa now let’s look at the investigation, which is about history and hauntings.
But the questions themselves and the answers available to the player are very strange, first we have Yeez and Nah in the first question, a strange what memory as an option in the second question and then we have the shrug and the I’m scared emoticon to answer, did someone die where you live now? The weirdest thing was the last survey question that asked if we would burn it all down if it The background image was also interesting in that it showed tarot cards falling from the sky and then focusing on one of the towers, which represented the concept of burning everything down, among other things.
Fire Ghost and Freedom seem to refer to Until Dawn, in which we are told that burning the Wendigos will release the spirits inside them and cause more problems, in which case maybe don’t burn it all Secondly, is this a consequence of Eliza’s trailer exploding? Will eliza reveal her sinister nature at some point, and the only way to escape her wagon is to blow it up, which would be a terrible thing to happen before the end of the game, and an unusual direct involvement of a curator-type character in the story.
I hadn’t noticed until now that the thick change he wears around her neck has a padlock, which is fine, but we do get a scare scene that starts with one image of Jacob yelling or possibly screaming and then focuses on her running down a dock, presumably the dock and boat dock area on the map, noting that she’s now wearing a T- her face and shirt appear to be soaked through and her hair is in a bun, which suggests that this happened after she went for a dip, which she probably did while wearing a shirt, and the developers didn’t have her walking around in a bra for this part of the game, which is impressive.
That last thing is hard to see, but in the shot of her waving goodbye to the kids in the trailer, the necklace she’s hanging from looks like it starts the shot in mid-air and then drops to its normal position as if the asset had just been loaded in, and it takes two frames of simulated gravity before it starts to affect it, which isn’t too much of a problem considering we’ve seen a hovering Lara Croft. That’s the beauty of motion capture work, you don’t have to worry about costumes, makeup, lighting, anything that would slow down production, and if you’re having trouble learning a thousand page script, you can just read your lines off the prompter because they’re just recording your voice and movements, and Biles did mention one important thing about the structure of the game, apparently most of the characters in the game are separate from everyone else. This is obviously to simplify the writing and production process because it minimizes the alternative versions of scenes you have to create, so if Jacob is killed within four hours of the game, the game will skip all of Jacob’s content until the finale, at which point the character will react to what happens to him. I’ve gotten so used to darker pictures that always feature character pairings that having a bunch of until-dawn style solo action would feel strange.