Well, folks, we’re finally getting to that. Over a year ago, I did some articles on the remake of resident evil2 and resident evil3, in which I claimed I wanted to do a complete review of the main resident evil series, starting with the classics and Playstation 1. However, I never got around to it and I spent 2021 doing a bunch of other articles like Ratchet and Clank, more Sonic, celebrating my Mega Man X review and the fifth anniversary of Teenage Mutant Ninja Turtles, a project I was very excited to get into despite having put it off for a year, nonetheless, resident evil is one of the most iconic and influential franchise that defined an entire genre of games, and then However, what makes my opinion of the series different, and what makes these articles different from the usual reviews I do, is that I have barely played the series. It’s that I had barely played the series before doing this article, I played the 2002 remake of resident evil1resident evil4, the 2019 remake of resident evil2 and the 2020 remake of resident evil3. resident evil4 and the R2 remake are my favorite The two games, while I have over 100 hours in both, I have touched other games as well, I mean, that’s why I did the article last year with footage of them, I never beat most of them, it’s because I wanted this article series to document my thoughts as I played the remake for the first time, because the way we worked was the way I played have played, so without further ado, I say we just start with RESIDENT EVIL which was released in 1996, so what exactly is this game, if you don’t know, it birthed a genre called survival horror as the game saw When starting a new game, you can choose between two campaigns, one starring Chris Redfield and the other starring Glenn -starring Valentine, and I can talk about the differences later. The structure and gameplay of the game is the same between the two, so I’d like to start with those basic elements.
The game was released in the mid-90s, like I said, so you’d naturally expect that playing the game today, 26 years later, would be a bit awkward going into it. Moving from the perfected 2D gameplay of the early 90s into the experimental and innovative 3D games of the mid to late 90s, developers quickly realized that it was more important than ever to give your character a good sense of control, and now that players can roam around in 3D space, control is one of the biggest factors that separates a good game from a bad one. In this day and age, control is the most important thing that separates a good game from a bad game.
The camera is fixed and you can’t control the angle at which you watch the action. You will enter a room with the camera pointed at your character, and as you walk around, the camera will shift to a different angle. You can also hold down the up and left keys at the same time if you want to turn, which is very intuitive and blends in with the limited camera.
Sometimes your character will face the screen as you run, and sometimes you’ll move away from the screen, but the D-pad is relative to the character, not to the camera. But the D-pad is relative to the character, not relative to the camera, which means that at one angle, Chris or Jill will be facing the camera, and at the next angle, the camera will be behind you or overhead, and when that happens, the forward direction doesn’t change, because up will always move Chris or Jill in the direction they’re facing. So I didn’t have any problems playing this game from long ago, which means the controls are very good.
The only problem I had was that Chris and Joe would go backwards when the button was pressed, which is easy enough, but it did present a problem when there were enemies around and I wanted to put some distance between them, you don’t have a way to turn around quickly, you need to spin and hope the enemies aren’t close enough to launch an attack.