Fire Emblem Awakening has 147 weapons, staves and stones that your units can use, 46 items, 7 of them from downloadable episodes, and 4 weapons that only enemies carry. Filter and sort them in the browser above, or use the tables below.
How to read the tables
- Rank is the weapon level a unit needs to use the weapon. A unit needs E at 1, D at 16, C at 36, B at 61, A at 91 weapon experience for each rank. Rank "—" weapons have no rank requirement, but many are limited to certain units or classes (see Notes).
- Mt, Hit and Crit are the weapon's Might, Hit rate and Critical rate. Rng is its range; "Mag/2" means the range is half the user's Magic.
- In the Uses column, "∞" means the weapon never breaks. "—" marks items that aren't used up, such as Bullion.
- Price is the buy value with all uses left, though many weapons are never sold in shops. Sell is what the item fetches with all uses left: half its value for most items, a quarter for 50 special items (named weapons, Glass and Superior weapons and some rare items). Items with uses spent sell for less.
- Some weapons can also be used as an item (the Falchions, Gradivus, Hauteclere, Wolt's Bow, Parthia) or restore HP every turn (Soothing Sword, Blessed Lance, Blessed Bow); the Notes column says what each does. "While equipped" bonuses only apply while the weapon is equipped.
Swords
| Name | Rank | Mt | Hit | Crit | Rng | Uses | Price | Sell | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Bronze Sword | E | 3 | 100 | 0 | 1 | 50 | 350 | 175 | Inexpensive, but low in power. |
| Iron Sword | D | 5 | 95 | 0 | 1 | 40 | 520 | 260 | Affordable and easy to wield. |
| Steel Sword | C | 8 | 90 | 0 | 1 | 35 | 840 | 420 | More powerful than its iron brother. |
| Silver Sword | B | 11 | 85 | 0 | 1 | 30 | 1,410 | 705 | Expensive, but extremely powerful. |
| Brave Sword | A | 9 | 80 | 0 | 1 | 30 | 2,100 | 1,050 | Allows the wielder to strike twice. |
| Armorslayer | D | 8 | 80 | 0 | 1 | 25 | 1,450 | 725 | Effective against armored units. Effective against armored units. |
| Wyrmslayer | D | 8 | 80 | 0 | 1 | 25 | 1,500 | 750 | Effective against dragons. Effective against dragon units. |
| Killing Edge | C | 9 | 90 | 30 | 1 | 30 | 1,470 | 735 | Increases the likelihood of critical hits. |
| Levin Sword | C | 10 | 80 | 0 | 1–2 | 25 | 1,600 | 800 | Deals magical damage based on Mag. |
| Rapier | E | 5 | 90 | 10 | 1 | 35 | 1,470 | 735 | Lords only. Slender and regal. Effective against beast, armored units. |
| Noble Rapier | C | 8 | 85 | 10 | 1 | 25 | 2,100 | 1,050 | Lords only. Sharp and commanding. Effective against beast, armored units. |
| Missiletainn | C | 8 | 85 | 10 | 1 | 35 | 1,050 | 525 | Owain only. Skill +1. The apocryphal brand? While equipped: Skl +1. |
| Sol | B | 12 | 85 | 5 | 1 | 30 | — | — | May absorb HP equal to 1/2 damage dealt. Trigger % = (Skill stat) |
| Amatsu | A | 12 | 60 | 5 | 1–2 | 30 | — | — | Myrmidon classes only. Yen'fay's blade. |
| Falchion | E | 5 | 80 | 0 | 1 | ∞ | — | — | Chrom only. Its power remains sealed. Effective against dragon units. |
| Exalted Falchion | E | 15 | 80 | 10 | 1 | ∞ | — | — | Chrom only. Use this to restore 20 HP. Restores 20 HP when used. Effective against dragon, fell dragon units. |
| Parallel Falchion | E | 12 | 80 | 5 | 1 | ∞ | — | — | Marth only. Use this to restore 20 HP. Restores 20 HP when used. Effective against dragon, fell dragon units. |
| Mercurius | A | 17 | 95 | 5 | 1 | 25 | — | — | One of the Three Regalia. Devastatingly powerful. |
| Tyrfing | A | 15 | 85 | 10 | 1 | 25 | — | — | Res +5. A timeless weapon. While equipped: Res +5. |
| Mystletainn | A | 14 | 85 | 15 | 1 | 25 | — | — | Skill +5. A timeless weapon. While equipped: Skl +5. |
| Balmung | A | 13 | 90 | 10 | 1 | 25 | — | — | Spd +5. A timeless weapon. While equipped: Spd +5. |
| Sol Katti | A | 8 | 100 | 50 | 1 | 25 | — | — | Myrmidon classes only. Res +5. A plainsman's blade. While equipped: Res +5. |
| Ragnell | A | 15 | 70 | 0 | 1–2 | 25 | — | — | Def +5. A timeless weapon. While equipped: Def +5. |
| Tree Branch | E | 1 | 100 | 0 | 1 | 20 | 100 | 25 | Weak and ill suited for battle. |
| Soothing Sword | D | 8 | 85 | 0 | 1 | 10 | 920 | 230 | Restores 10 HP every turn. Restores 10 HP each turn. |
| Glass Sword | E | 11 | 85 | 0 | 1 | 3 | 600 | 150 | Powerful, but quick to break. |
| Superior Edge | B | 11 | 80 | 0 | 1 | 10 | 1,950 | 487 | Hit/Avo +50 when the enemy has a sword equipped. |
| Eliwood's Blade | C | 10 | 85 | 5 | 1 | 20 | 960 | 240 | A heroic weapon. |
| Roy's Blade | D | 8 | 95 | 5 | 1 | 25 | 900 | 225 | A heroic weapon. |
| Alm's Blade | B | 15 | 75 | 10 | 1 | 10 | 1,630 | 407 | An ancient weapon. |
| Leif's Blade | D | 4 | 95 | 30 | 1 | 20 | 820 | 205 | May yield a Bullion (S) if the wielder's target falls. Trigger % = (Lck stat) |
| Eirika's Blade | C | 6 | 95 | 10 | 1 | 20 | 1,220 | 305 | Allows the wielder to strike twice. A heroic weapon. |
| Seliph's Blade | B | 12 | 90 | 15 | 1 | 15 | 1,530 | 382 | Spd/Res +2. A fabled weapon. While equipped: Spd +2, Res +2. |
Lances
| Name | Rank | Mt | Hit | Crit | Rng | Uses | Price | Sell | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Bronze Lance | E | 3 | 90 | 0 | 1 | 50 | 350 | 175 | Inexpensive, but low in power. |
| Iron Lance | D | 6 | 85 | 0 | 1 | 40 | 560 | 280 | Affordable and easy to wield. |
| Steel Lance | C | 9 | 80 | 0 | 1 | 35 | 910 | 455 | More powerful than its iron brother. |
| Silver Lance | B | 13 | 75 | 0 | 1 | 30 | 1,560 | 780 | Expensive, but extremely powerful. |
| Brave Lance | A | 10 | 70 | 0 | 1 | 30 | 2,220 | 1,110 | Allows the wielder to strike twice. |
| Javelin | D | 2 | 80 | 0 | 1–2 | 25 | 700 | 350 | A weak throwing spear used for indirect attacks. |
| Short Spear | C | 5 | 75 | 0 | 1–2 | 25 | 1,600 | 800 | An average throwing spear used for indirect attacks. |
| Spear | B | 8 | 70 | 0 | 1–2 | 25 | 2,400 | 1,200 | A powerful throwing spear used for indirect attacks. |
| Beast Killer | D | 9 | 70 | 0 | 1 | 25 | 1,650 | 825 | Effective against beasts and riders. Effective against beast units. |
| Blessed Lance | C | 11 | 70 | 0 | 1 | 35 | 1,540 | 770 | Restores 10 HP every turn. Restores 10 HP each turn. Effective against monster units. |
| Killer Lance | C | 10 | 80 | 30 | 1 | 30 | 1,680 | 840 | Increases the likelihood of critical hits. |
| Luna | B | 14 | 80 | 5 | 1 | 30 | — | — | May halve enemy Def/Res when attacking. Trigger % = (Skill stat) |
| Gradivus | A | 19 | 85 | 5 | 1–2 | 25 | — | — | One of the Three Regalia. Use it to fully restore HP. Restores all HP when used. |
| Gungnir | A | 16 | 70 | 10 | 1 | 25 | — | — | Str +5. A timeless weapon. While equipped: Str +5. |
| Gáe Bolg | A | 15 | 75 | 10 | 1 | 25 | — | — | Def +5. A timeless weapon. While equipped: Def +5. |
| Log | E | 1 | 90 | 0 | 1 | 20 | 100 | 25 | Weak and ill suited for battle. |
| Miniature Lance | D | 1 | 55 | 35 | 1–2 | 10 | 650 | 162 | An absurdly short lance. |
| Shockstick | C | 11 | 85 | 10 | 1 | 20 | 1,200 | 300 | Deals magical damage based on Mag. |
| Glass Lance | E | 13 | 75 | 0 | 1 | 3 | 600 | 150 | Powerful, but quick to break. |
| Superior Lance | B | 13 | 70 | 0 | 1 | 10 | 2,100 | 525 | Hit/Avo +50 when the enemy has a lance equipped. |
| Sigurd's Lance | B | 14 | 85 | 15 | 1 | 15 | 1,920 | 480 | A fabled weapon. |
| Ephraim's Lnce | C | 11 | 80 | 10 | 1 | 20 | 1,220 | 305 | Str/Spd +2. A heroic weapon. While equipped: Str +2, Spd +2. |
| Finn's Lance | D | 8 | 85 | 10 | 1 | 25 | 950 | 237 | Lck/Def +2. A fabled weapon. While equipped: Lck +2, Def +2. |
Axes
| Name | Rank | Mt | Hit | Crit | Rng | Uses | Price | Sell | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Bronze Axe | E | 4 | 80 | 0 | 1 | 50 | 400 | 200 | Inexpensive, but low in power. |
| Iron Axe | D | 7 | 75 | 0 | 1 | 40 | 600 | 300 | Affordable and easy to wield. |
| Steel Axe | C | 11 | 70 | 0 | 1 | 35 | 980 | 490 | More powerful than its iron brother. |
| Silver Axe | B | 15 | 65 | 0 | 1 | 30 | 1,740 | 870 | Expensive, but extremely powerful. |
| Brave Axe | A | 12 | 60 | 0 | 1 | 30 | 2,400 | 1,200 | Allows the wielder to strike twice. |
| Hand Axe | D | 3 | 70 | 0 | 1–2 | 25 | 750 | 375 | A weak throwing axe used for indirect attacks. |
| Short Axe | C | 7 | 65 | 0 | 1–2 | 25 | 1,750 | 875 | An average throwing axe used for indirect attacks. |
| Tomahawk | B | 10 | 60 | 0 | 1–2 | 25 | 2,550 | 1,275 | A powerful throwing axe used for indirect attacks. |
| Hammer | D | 10 | 60 | 0 | 1 | 25 | 1,850 | 925 | Effective against armored units. Effective against armored units. |
| Bolt Axe | B | 14 | 70 | 5 | 1–2 | 30 | 1,920 | 960 | Deals magical damage based on Mag. |
| Killer Axe | C | 12 | 70 | 30 | 1 | 30 | 1,860 | 930 | Increases the likelihood of critical hits. |
| Vengeance | B | 16 | 75 | 5 | 1 | 30 | — | — | May add half the wielder's accrued damage to attacks. Trigger % = (Skill stat × 2) |
| Wolf Berg | A | 18 | 75 | 5 | 1–2 | 35 | — | — | Walhart only. The Conqueror's greataxe. |
| Hauteclere | A | 21 | 70 | 5 | 1 | 25 | — | — | Use this to fully restore HP. A timeless weapon. Restores all HP when used. |
| Helswath | A | 18 | 60 | 10 | 1–2 | 25 | — | — | Def +5. A timeless weapon. While equipped: Def +5. |
| Armads | A | 17 | 80 | 10 | 1 | 25 | — | — | Def +5. A timeless weapon. While equipped: Def +5. |
| Ladle | E | 1 | 80 | 0 | 1 | 20 | 100 | 25 | Weak and ill suited for battle. |
| Imposing Axe | D | 14 | 35 | 10 | 1 | 10 | 830 | 207 | An absurdly broad axe. |
| Volant Axe | C | 8 | 55 | 0 | 1–2 | 10 | 1,510 | 377 | Designed to be thrown skyward. Effective against flier units. |
| Glass Axe | E | 15 | 65 | 0 | 1 | 3 | 600 | 150 | Powerful, but quick to break. |
| Superior Axe | B | 15 | 60 | 0 | 1 | 10 | 2,150 | 537 | Hit/Avo +50 when the enemy has an axe equipped. |
| Titania's Axe | C | 12 | 80 | 10 | 1 | 20 | 1,320 | 330 | Hit/Avo +10 when under attack. A radiant weapon. |
| Orsin's Hatchet | D | 4 | 85 | 5 | 1–2 | 20 | 960 | 240 | A fabled throwing axe. |
| Hector's Axe | B | 15 | 75 | 15 | 1 | 15 | 2,010 | 502 | Str/Def +2. A heroic weapon. While equipped: Str +2, Def +2. |
Bows
| Name | Rank | Mt | Hit | Crit | Rng | Uses | Price | Sell | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Bronze Bow | E | 3 | 90 | 0 | 2 | 50 | 350 | 175 | Inexpensive, but low in power. Effective against flier units. |
| Iron Bow | D | 6 | 85 | 0 | 2 | 40 | 560 | 280 | Affordable and easy to wield. Effective against flier units. |
| Steel Bow | C | 9 | 80 | 0 | 2 | 35 | 910 | 455 | More powerful than its iron brother. Effective against flier units. |
| Silver Bow | B | 13 | 75 | 0 | 2 | 30 | 1,560 | 780 | Expensive, but extremely powerful. Effective against flier units. |
| Brave Bow | A | 10 | 70 | 0 | 2 | 30 | 2,220 | 1,110 | Allows the wielder to strike twice. Effective against flier units. |
| Blessed Bow | C | 11 | 70 | 0 | 2 | 35 | 1,540 | 770 | Restores 10 HP every turn. Restores 10 HP each turn. Effective against flier, monster units. |
| Killer Bow | C | 10 | 80 | 30 | 2 | 30 | 1,680 | 840 | Increases the likelihood of critical hits. Effective against flier units. |
| Longbow | C | 9 | 70 | 0 | 2–3 | 25 | 2,150 | 1,075 | Archer classes only. Allows for long-range attacks. Effective against flier units. |
| Astra | B | 14 | 75 | 5 | 2 | 30 | — | — | May allow the wielder to strike five times at half damage. Trigger % = (Skill stat ÷ 2) Effective against flier units. |
| Parthia | A | 19 | 95 | 5 | 2 | 25 | — | — | One of the Three Regalia. Use it to boost Res. Res +5 when used, lessening each turn. Effective against flier units. |
| Yewfelle | A | 15 | 85 | 10 | 2 | 25 | — | — | Spd +5. A timeless weapon. Effective against flier units. While equipped: Spd +5. |
| Nidhogg | A | 16 | 75 | 10 | 2 | 25 | — | — | Lck +10. Also known as the Serpent Bow. Effective against flier units. While equipped: Lck +10. |
| Double Bow | A | 13 | 70 | 10 | 2–3 | 25 | — | — | Archer classes only. Str +5. Effective against flier units. While equipped: Str +5. |
| Slack Bow | E | 1 | 90 | 0 | 2 | 20 | 100 | 25 | Weak and ill suited for battle. Effective against flier units. |
| Towering Bow | D | 3 | 80 | 0 | 2–3 | 10 | 810 | 202 | Archer classes only. An absurdly tall bow. Effective against flier units. |
| Underdog Bow | D | 9 | 75 | 5 | 2 | 15 | 990 | 247 | Gains power when the enemy's level is higher. Effective against flier units. |
| Glass Bow | E | 13 | 75 | 0 | 2 | 3 | 600 | 150 | Powerful, but quick to break. Effective against flier units. |
| Superior Bow | B | 13 | 70 | 0 | 2 | 10 | 2,160 | 540 | Hit/Avo +50 when the enemy has a bow equipped. Effective against flier units. |
| Wolt's Bow | C | 10 | 85 | 5 | 2 | 25 | 950 | 237 | Use this to restore 20 HP. Restores 20 HP when used. Effective against flier units. |
| Innes' Bow | B | 13 | 115 | 10 | 2 | 15 | 1,710 | 427 | A heroic weapon. Rarely misses. Effective against flier units. |
Tomes
| Name | Rank | Mt | Hit | Crit | Rng | Uses | Price | Sell | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Fire | E | 2 | 90 | 0 | 1–2 | 45 | 540 | 270 | Standard fire magic. |
| Elfire | D | 5 | 85 | 0 | 1–2 | 35 | 980 | 490 | Powerful fire magic. |
| Arcfire | C | 8 | 80 | 0 | 1–2 | 30 | 1,440 | 720 | Extremely powerful fire magic. |
| Bolganone | B | 12 | 75 | 0 | 1–2 | 25 | 2,000 | 1,000 | Devastating fire magic. |
| Valflame | A | 16 | 80 | 10 | 1–2 | 25 | — | — | Mag +5. Timeless fire magic. While equipped: Mag +5. |
| Thunder | E | 3 | 80 | 5 | 1–2 | 45 | 630 | 315 | Standard lightning magic. |
| Elthunder | D | 6 | 75 | 5 | 1–2 | 35 | 1,050 | 525 | Powerful lightning magic. |
| Arcthunder | C | 10 | 70 | 10 | 1–2 | 30 | 1,620 | 810 | Extremely powerful lightning magic. |
| Thoron | B | 14 | 65 | 10 | 1–2 | 25 | 2,200 | 1,100 | Devastating lightning magic. |
| Mjölnir | A | 18 | 70 | 20 | 1–2 | 25 | — | — | Skill +5. Timeless lightning magic. While equipped: Skl +5. |
| Wind | E | 1 | 100 | 0 | 1–2 | 45 | 450 | 225 | Standard wind magic. Effective against flier units. |
| Elwind | D | 4 | 95 | 0 | 1–2 | 35 | 910 | 455 | Powerful wind magic. Effective against flier units. |
| Arcwind | C | 6 | 90 | 0 | 1–2 | 30 | 1,320 | 660 | Extremely powerful wind magic. Effective against flier units. |
| Rexcalibur | B | 10 | 85 | 0 | 1–2 | 25 | 1,900 | 950 | Devastating wind magic. Effective against flier units. |
| Forseti | A | 14 | 90 | 10 | 1–2 | 25 | — | — | Spd +5. Timeless wind magic. Effective against flier units. While equipped: Spd +5. |
| Excalibur | A | 13 | 100 | 30 | 1–2 | 25 | — | — | Timeless wind magic. Effective against flier units. |
| Book of Naga | A | 15 | 80 | 15 | 1–2 | 25 | — | — | Def/Res +5. Timeless magic. Effective against dragon units. While equipped: Def +5, Res +5. |
| Flux | E | 5 | 70 | 0 | 1–2 | 45 | 540 | 270 | Dark magic. |
| Nosferatu | D | 7 | 65 | 0 | 1–2 | 20 | 980 | 490 | Dark magic. Absorbs HP equal to half the damage dealt. |
| Ruin | C | 4 | 60 | 50 | 1–2 | 20 | 1,380 | 690 | Dark magic. Increases the likelihood of critical hits. |
| Waste | B | 10 | 45 | 0 | 1–2 | 30 | 2,160 | 1,080 | Dark magic. Allows the wielder to strike twice. |
| Goetia | A | 19 | 75 | 10 | 1–2 | 25 | — | — | Dark magic. |
| Grima's Truth | B | 12 | 80 | 0 | 1–2 | ∞ | — | — | Dark magic. Channels Grima's power. |
| Mire | C | 10 | 65 | 0 | 3–10 | 10 | 2,000 | 1,000 | Dark magic. Allows for long-range attacks. |
| Dying Blaze | E | 10 | 75 | 0 | 1–2 | 3 | 600 | 150 | Fire magic. Powerful, but quick to break. |
| Micaiah's Pyre | B | 13 | 85 | 5 | 1–2 | 15 | 2,130 | 532 | Def/Res +2. Radiant fire magic. While equipped: Def +2, Res +2. |
| Superior Jolt | B | 14 | 60 | 15 | 1–2 | 10 | 2,320 | 580 | Hit/Avo +50 when the enemy has a tome equipped. |
| Katarina's Bolt | C | 11 | 75 | 30 | 1–2 | 20 | 1,920 | 480 | Ancient lightning magic. |
| Wilderwind | D | 2 | 70 | 35 | 1–2 | 5 | 760 | 190 | Wind magic. Increases the likelihood of critical hits. Effective against flier units. |
| Celica's Gale | C | 4 | 80 | 5 | 1–2 | 20 | 1,720 | 430 | Ancient wind magic. Allows the wielder to strike twice. Effective against flier units. |
| Aversa's Night | B | 15 | 75 | 0 | 1–2 | 10 | 2,340 | 585 | Dark magic. Absorbs HP equal to half the damage dealt. |
Staves
| Name | Rank | Rng | Uses | Price | Sell | Effect |
|---|---|---|---|---|---|---|
| Heal | E | 1 | 30 | 600 | 300 | Restores an adjacent ally's HP. |
| Mend | D | 1 | 20 | 1,000 | 500 | Greatly restores an adjacent ally's HP. |
| Physic | C | 1–Mag/2 | 10 | 1,800 | 900 | Restores a distant ally's HP. |
| Recover | B | 1 | 15 | 1,950 | 975 | Fully restores an adjacent ally's HP. |
| Fortify | A | 1–Mag/2 | 5 | 2,500 | 1,250 | Restores the HP of all allies in range. |
| Goddess Staff | A | 1–Mag/2 | 1 | — | — | Fully restores the HP of all allies in range. |
| Rescue | E | 1–Mag/2 | 5 | 1,280 | 640 | Moves a distant ally to an adjacent space. |
| Ward | C | 1–Mag/2 | 5 | 2,100 | 1,050 | Boosts an ally's Res by 5. Effect lessens each turn. |
| Hammerne | B | 1 | 1 | 2,000 | 1,000 | Repairs an adjacent ally's equipment. |
| Kneader | E | 1 | 20 | 100 | 25 | Slightly restores an adjacent ally's HP. |
| Balmwood Staff | D | 1 | 15 | 1,200 | 300 | Restores an adjacent ally's HP. Use it to heal the wielder. Restores 20 HP to the wielder when used. |
| Catharsis | B | 1–Mag/2 | 5 | 2,100 | 525 | Greatly restores a distant ally's HP. |
Dragonstones and beaststones
| Name | Mt | Hit | Rng | Uses | Price | Sell | Notes |
|---|---|---|---|---|---|---|---|
| Dragonstone | 8 | 80 | 1–2 | 50 | 2,300 | 1,150 | Allows a manakete to fight in dragon form. While equipped: Str +8, Mag +5, Skl +3, Spd +2, Def +10, Res +7. |
| Dragonstone+ | 12 | 70 | 1–2 | 35 | 3,780 | 1,890 | Allows a manakete to assume a powerful form. While equipped: Str +11, Mag +6, Skl +5, Spd +4, Def +13, Res +9. |
| Beaststone | 6 | 80 | 1 | 50 | 2,000 | 1,000 | Allows a taguel to fight in beast form. While equipped: Str +3, Skl +5, Spd +5, Lck +4, Def +1. |
| Beaststone+ | 10 | 70 | 1 | 35 | 3,220 | 1,610 | Allows a taguel to assume a powerful form. While equipped: Str +5, Skl +8, Spd +8, Lck +6, Def +4, Res +2. |
Healing items
| Name | Uses | Price | Sell | Effect |
|---|---|---|---|---|
| Vulnerary | 3 | 300 | 150 | Restores 10 HP to the user. Restores 10 HP when used. |
| Concoction | 3 | 600 | 300 | Restores 20 HP to the user. Restores 20 HP when used. |
| Elixir | 3 | 900 | 450 | Fully restores the user's HP. Restores all HP when used. |
| Sweet Tincture | 3 | 150 | 37 | Restores the user's HP. Not very effective. Restores 5 HP when used. |
Stat boosters
| Name | Uses | Price | Sell | Effect |
|---|---|---|---|---|
| Seraph Robe | 1 | 2,500 | 1,250 | Permanently increases Max HP by 5. Permanently: HP +5. |
| Energy Drop | 1 | 2,500 | 1,250 | Permanently increases Str by 2. Permanently: Str +2. |
| Spirit Dust | 1 | 2,500 | 1,250 | Permanently increases Mag by 2. Permanently: Mag +2. |
| Secret Book | 1 | 2,500 | 1,250 | Permanently increases Skill by 2. Permanently: Skl +2. |
| Speedwing | 1 | 2,500 | 1,250 | Permanently increases Spd by 2. Permanently: Spd +2. |
| Goddess Icon | 1 | 2,500 | 1,250 | Permanently increases Lck by 2. Permanently: Lck +2. |
| Dracoshield | 1 | 2,500 | 1,250 | Permanently increases Def by 2. Permanently: Def +2. |
| Talisman | 1 | 2,500 | 1,250 | Permanently increases Res by 2. Permanently: Res +2. |
| Naga's Tear | 1 | 5,000 | 2,500 | Permanently increases Max HP by 5 and all other stats by 2. Permanently: HP +5, Str +2, Mag +2, Skl +2, Spd +2, Lck +2, Def +2, Res +2. |
| Boots | 1 | 2,500 | 1,250 | Permanently increases Mov by 2. |
Tonics
| Name | Uses | Price | Sell | Effect |
|---|---|---|---|---|
| HP Tonic | 1 | 150 | 75 | Grants Max HP +5 for one battle. For one battle: HP +5. |
| Strength Tonic | 1 | 150 | 75 | Grants Str +2 for one battle. For one battle: Str +2. |
| Magic Tonic | 1 | 150 | 75 | Grants Mag +2 for one battle. For one battle: Mag +2. |
| Skill Tonic | 1 | 150 | 75 | Grants Skill +2 for one battle. For one battle: Skl +2. |
| Speed Tonic | 1 | 150 | 75 | Grants Spd +2 for one battle. For one battle: Spd +2. |
| Luck Tonic | 1 | 150 | 75 | Grants Lck +2 for one battle. For one battle: Lck +2. |
| Defense Tonic | 1 | 150 | 75 | Grants Def +2 for one battle. For one battle: Def +2. |
| Resistance Tonic | 1 | 150 | 75 | Grants Res +2 for one battle. For one battle: Res +2. |
| Gaius's Confect | 5 | 2,000 | 500 | Grants Str/Skill/Spd +2 for one battle. For one battle: Str +2, Skl +2, Spd +2. |
| Kris's Confect | 5 | 1,000 | 250 | Grants Max HP +5 and Def/Res +2 for one battle. For one battle: HP +5, Def +2, Res +2. |
| Tiki's Tear | 1 | 1,000 | 250 | Grants Max HP +5 and all other stats +2 for one battle. For one battle: HP +5, Str +2, Mag +2, Skl +2, Spd +2, Lck +2, Def +2, Res +2. |
Seals
| Name | Uses | Price | Sell | Effect |
|---|---|---|---|---|
| Master Seal | 1 | 2,500 | 1,250 | Promotes a base class at LV 10 to an advanced class. |
| Second Seal | 1 | 2,500 | 1,250 | Changes a base class at LV 10 (or any level advanced class) to a new class. |
Other items
| Name | Uses | Price | Sell | Effect |
|---|---|---|---|---|
| Pure Water | 3 | 600 | 300 | Grants Res +5. Effect lessens each turn. Res +5 when used, lessening each turn. |
| Door Key | 1 | 300 | 150 | Opens a door. |
| Chest Key | 1 | 300 | 150 | Opens a treasure chest. |
| Master Key | 1 | 500 | 250 | Can open either a door or a treasure chest. |
| Arms Scroll | 1 | 2,500 | 1,250 | Raises the weapon level of all equippable weapons and staves. |
| Bullion (S) | — | 2,000 | 1,000 | Fetches 1,000 gold at market. |
| Bullion (M) | — | 10,000 | 5,000 | Fetches 5,000 gold at market. |
| Bullion (L) | — | 20,000 | 10,000 | Fetches 10,000 gold at market. |
| Seed of Trust | 1 | 1,000 | 250 | Builds support between two paired units (when possible). |
| Reeking Box | 1 | 500 | 125 | Calls Risen to the World Map. Strength varies by location. The 500 G price is on Normal. On Hard and Lunatic it costs 4,800 G. |
| Rift Door | 1 | 1,000 | 250 | Calls a merchant to the World Map. Wares vary by location. |
| Supreme Emblem | — | — | 99,999 | The mark of a hero of the highest renown. Can be sold for 99,999 G. |
Downloadable content items
These items come from downloadable episodes, each awarded by the episode named here. They can't be bought.
| Name | Episode | Uses | Effect |
|---|---|---|---|
| All Stats +2 | Champions of Yore 3 | 1 | Teaches a skill that grants +2 to all stats of a unit. Teaches the skill All Stats +2. |
| Paragon | Lost Bloodlines 3 | 1 | Teaches a skill that doubles the amount of EXP a unit receives. Teaches the skill Paragon. |
| Iote's Shield | Smash Brethren 3 | 1 | Teaches a skill that protects a unit from bonus damage against fliers. Teaches the skill Iote's Shield. |
| Limit Breaker | Rogues & Redeemers 3 | 1 | Teaches a skill that extends all stat caps of a unit by 10. Teaches the skill Limit Breaker. |
| Silver Card | Infinite Regalia | — | Allows you to buy weapons and items at half price. |
| Dread Scroll | Lost Bloodlines 2 | 1 | Changes a base class at LV 10 (or any level adv. class) to the Dread Fighter class. |
| Wedding Bouquet | Smash Brethren 2 | 1 | Changes a base class at LV 10 (or any level adv. class) to the Bride class. |
Enemy-only weapons
| Name | Type | Mt | Hit | Rng | Notes |
|---|---|---|---|---|---|
| Ragnell | Sword | 15 | 70 | 1–2 | Def +5. A timeless weapon. While equipped: Def +5. Enemy version, carried by the boss of Paralogue 23. It never breaks. |
| Blighted Claws | Monster | 12 | 75 | 1 | A monster's means of attack. |
| Blighted Talons | Monster | 16 | 65 | 1 | A monster's powerful means of attack. |
| Expiration | Monster | 20 | 80 | 1–5 | Grima's shadowy breath. |