| HP +5 | Grants Max HP +5. | Fighter (Lv. 1) |
| Strength +2 | Grants Str +2. | Wyvern Rider (Lv. 1) |
| Magic +2 | Grants Mag +2. | Mage (Lv. 1) |
| Skill +2 | Grants Skill +2. | Archer (Lv. 1) |
| Speed +2 | Grants Spd +2. | Pegasus Knight (Lv. 1) |
| Defense +2 | Grants Def +2. | Knight (Lv. 1) |
| Resistance +2 | Grants Res +2. | Troubadour (Lv. 1) |
| Hit Rate +10 | Grants Hit +10. No class teaches it: only enemies have it. | No class teaches it |
| Hit Rate +20 | Grants Hit +20. | Sniper (Lv. 5) |
| Avoid +10 | Grants Avo +10. | Myrmidon (Lv. 1) |
| Movement +1 | Grants Mov +1. | Thief (Lv. 10) |
| Locktouch | Allows the unit to open doors and chests without keys. | Thief (Lv. 1) |
| Veteran | Grants the unit 50% more EXP while paired with another unit. | Tactician (Lv. 1) |
| Aptitude | Adds 20% to each stat's odds of increasing at level up. | Villager (Lv. 1) |
| Discipline | Doubles the amount of weapon experience the unit receives. | Cavalier (Lv. 1) |
| Armsthrift | Attack without expending a weapon use. Trigger % = (Lck stat × 2) | Mercenary (Lv. 1) |
| Dual Support+ | Increases Dual Support bonuses. | Valkyrie (Lv. 15) |
| Dual Strike+ | Increases the trigger rate of Dual Strikes by 10%. | Lord (Lv. 1) |
| Dual Guard+ | Increases the trigger rate of Dual Guards by 10%. | Great Knight (Lv. 15) |
| Rightful King | Increases the trigger rate of the unit's skills by 10%. | Great Lord (Lv. 15) |
| Odd Rhythm | Grants Hit/Avo +10 during odd-numbered turns. | Manakete (Lv. 1) |
| Even Rhythm | Grants Hit/Avo +10 during even-numbered turns. | Taguel (Lv. 1) |
| Quick Burn | Grants Hit/Avo +15 at the start of battle. Stats gradually revert. | Wyvern Lord (Lv. 5) |
| Slow Burn | Increases Hit/Avo by 1 each turn. Effects end after 15 turns. Guides disagree with the in-game text here: they describe the bonus as growing by 1 each turn and staying at +15 from turn 15 on. | Dark Knight (Lv. 5) |
| Lucky Seven | Grants Hit/Avo +20 for the first seven turns. | Trickster (Lv. 5) |
| Gamble | Reduces Hit by 5, but grants Crit +10. | Barbarian (Lv. 10) |
| Outdoor Fighter | Grants Hit/Avo +10 while fighting outdoors. | Cavalier (Lv. 10) |
| Indoor Fighter | Grants Hit/Avo +10 while fighting indoors. | Knight (Lv. 10) |
| Tantivy | Grants Hit/Avo +10 when there are no allies within three spaces. | Wyvern Rider (Lv. 10) |
| Focus | Grants Crit +10 when there are no allies within three spaces. | Mage (Lv. 10) |
| Zeal | Grants Crit +5. | Fighter (Lv. 10) |
| Wrath | Grants Crit +20 when HP is half or less. | Berserker (Lv. 5) |
| Prescience | Grants Hit/Avo +15 when the unit initiates an attack. | Archer (Lv. 10) |
| Patience | Grants Hit/Avo +10 when the unit is under attack. | Mercenary (Lv. 10) |
| Underdog | Hit/Avo +15 if a foe's level is higher. (For adv. classes, add +20 to level.) | Villager (Lv. 15) |
| Charm | Grants Hit/Avo +5 to all allies within three spaces. | Lord (Lv. 10) |
| Solidarity | Grants Crit/Ddg +10 to all adjacent allies. | Tactician (Lv. 10) |
| Demoiselle | Grants Avo/Ddg +10 to all male allies within three spaces. | Troubadour (Lv. 10) |
| Hex | Reduces Avo by 15 for all adjacent enemies. | Dark Mage (Lv. 1) |
| Anathema | Reduces Avo/Ddg by 10 for all enemies within three spaces. | Dark Mage (Lv. 10) |
| Healtouch | Adds 5 HP to the amount recovered when healing allies with a staff. | Priest (Lv. 10), Cleric (Lv. 10) |
| Relief | Restores 20% HP each turn if no units are within three spaces. | Pegasus Knight (Lv. 10) |
| Renewal | Restores 30% HP at the start of each turn. | War Monk (Lv. 15), War Cleric (Lv. 15) |
| Deliverer | Grants Mov +2 while paired with another unit. | Griffon Rider (Lv. 5) |
| Defender | Grants +1 to all stats while paired with another unit. | Paladin (Lv. 5) |
| Acrobat | Treats all accessible terrain as if it were a plain, movement-wise. | Trickster (Lv. 15) |
| Pass | Allows the unit to pass through spaces occupied by enemies. | Assassin (Lv. 15) |
| Swordfaire | Grants Str +5 if using a sword. (Mag +5 if using a Levin Sword) | Swordmaster (Lv. 15) |
| Lancefaire | Grants Str +5 if using a lance. (Mag +5 if using a Shockstick) | Falcon Knight (Lv. 15) |
| Axefaire | Grants Str +5 if using an axe. (Mag +5 if using a Bolt Axe) | Berserker (Lv. 15) |
| Bowfaire | Grants Str +5 if using a bow. | Sniper (Lv. 15) |
| Tomefaire | Grants Mag +5 if using a tome. | Sage (Lv. 15) |
| Luck +4 | Grants Lck +4. | Dancer (Lv. 1) |
| Special Dance | Allies that act again receive Str/Mag/Def/Res +2 that turn. | Dancer (Lv. 15) |
| Rally Strength | Use "Rally" to grant Str +4 to units within three spaces for one turn. | Warrior (Lv. 5) |
| Rally Magic | Use "Rally" to grant Mag +4 to units within three spaces for one turn. | Sage (Lv. 5) |
| Rally Skill | Use "Rally" to grant Skill +4 to units within three spaces for one turn. | Bow Knight (Lv. 5) |
| Rally Speed | Use "Rally" to grant Spd +4 to units within three spaces for one turn. | Falcon Knight (Lv. 5) |
| Rally Luck | Use "Rally" to grant Lck +8 to units within three spaces for one turn. | War Monk (Lv. 5), War Cleric (Lv. 5) |
| Rally Defense | Use "Rally" to grant Def +4 to units within three spaces for one turn. | General (Lv. 5) |
| Rally Resistance | Use "Rally" to grant Res +4 to units within three spaces for one turn. | Valkyrie (Lv. 5) |
| Rally Movement | Use "Rally" to grant Mov +1 to units within three spaces for one turn. | Dark Flier (Lv. 5) |
| Rally Spectrum | Use "Rally" to grant +4 to all stats to units within three spaces for one turn. | Grandmaster (Lv. 15) |
| Swordbreaker | Grants Hit/Avo +50 if the enemy is using a sword. | Wyvern Lord (Lv. 15) |
| Lancebreaker | Grants Hit/Avo +50 if the enemy is using a lance. | Griffon Rider (Lv. 15) |
| Axebreaker | Grants Hit/Avo +50 if the enemy is using an axe. | Hero (Lv. 15) |
| Bowbreaker | Grants Hit/Avo +50 if the enemy is using a bow. | Bow Knight (Lv. 15) |
| Tomebreaker | Grants Hit/Avo +50 if the enemy is using a tome. | Sorcerer (Lv. 15) |
| Wyrmsbane | Allows units in manakete form to deal bonus damage to dragons. | Manakete (Lv. 15) |
| Beastbane | Allows units in taguel form to deal bonus damage to beasts/riders. | Taguel (Lv. 15) |
| Lethality | Fell an enemy in one hit. Trigger % = (Skill stat ÷ 4) | Assassin (Lv. 5) |
| Aether | Use Sol and Luna in succession. Trigger % = (Skill stat ÷ 2) | Great Lord (Lv. 5) |
| Astra | Strike five times at half damage. Trigger % = (Skill stat ÷ 2) | Swordmaster (Lv. 5) |
| Sol | Absorb HP equal to half damage dealt. Trigger % = (Skill stat) | Hero (Lv. 5) |
| Luna | Halve enemy Def/Res when attacking. Trigger % = (Skill stat) | Great Knight (Lv. 5) |
| Ignis | Add half Mag or Str to the other value. Trigger % = (Skill stat) | Grandmaster (Lv. 5) |
| Vengeance | Add half accrued damage to attacks. Trigger % = (Skill stat × 2) | Sorcerer (Lv. 5) |
| Vantage | If HP is half or less, always strike first, even when attacked. | Myrmidon (Lv. 10) |
| Pavise | Halve sword/lance/axe/beaststone/ blight damage. Trigger % = (Skill stat) | General (Lv. 15) |
| Aegis | Halve bow/tome/dragonstone damage. Trigger % = (Skill stat) | Paladin (Lv. 15) |
| Counter | Damage taken from an adjacent enemy is dealt back to that foe. It doesn't trigger when the hit defeats the unit. | Warrior (Lv. 15) |
| Miracle | Survive lethal attacks if HP > 1. Trigger % = (Lck stat) | Priest (Lv. 1), Cleric (Lv. 1) |
| Despoil | Get a Bullion (S) if the unit's target falls. Trigger % = (Lck stat) | Barbarian (Lv. 1) |
| Galeforce | Allows the unit to act again upon defeating a foe. (Once per turn.) It only triggers on the unit's own turn (Player Phase), not when defeating an enemy on the enemy's turn. | Dark Flier (Lv. 15) |
| Lifetaker | When attacking, restores 50% HP if the enemy is defeated. | Dark Knight (Lv. 15) |
| Conquest | Protects from bonus damage against beasts/riders/armor. Walhart's personal skill. No class teaches it, including Conqueror; Walhart passes it to Morgan. | No class teaches it |
| Shadowgift | Allows non-dark mages to use dark magic. Aversa's personal skill. It only works in a class that can already use tomes; it doesn't let other classes use tomes. Aversa passes it to Morgan. | No class teaches it |
| All Stats +2 | Grants +2 to all stats. | The DLC item All Stats +2 (Champions of Yore 3) |
| Paragon | Doubles the amount of EXP the unit receives. | The DLC item Paragon (Lost Bloodlines 3) |
| Iote's Shield | Protects from bonus damage against fliers. | The DLC item Iote's Shield (Smash Brethren 3) |
| Limit Breaker | Extends all stat caps by 10. | The DLC item Limit Breaker (Rogues & Redeemers 3) |
| Dragonskin | Nullifies Lethality and Counter, and more than halves damage. | No class teaches it |
| Rightful God | Increases the trigger rate of the unit's skills by 30%. | No class teaches it |
| Hawkeye | Ensures every attack hits. | No class teaches it |
| Luna+ | Halve enemy Def/Res when attacking. Effects do not stack. | No class teaches it |
| Vantage+ | Always strike first, even when attacked. | No class teaches it |
| Pavise+ | Always halve sword/lance/ axe/beaststone damage. | No class teaches it |
| Aegis+ | Always halve bow/tome/ dragonstone damage. | No class teaches it |
| Resistance +10 | Grants Res +10. | Dread Fighter (DLC class) |
| Aggressor | Grants Atk +10 when the unit initiates an attack. | Dread Fighter (DLC class) |
| Rally Heart | Use "Rally" to grant +2 all stats/Mov +1 to units within three spaces for one turn. | Bride (DLC class) |
| Bond | Restores 10 HP to allies within three spaces at the start of each turn. | Bride (DLC class) |