Games are organized as dedicated title hubs.

Each Resident Evil title gets its own operational zone with tool modules first, wiki structure second, and guides supporting the rest instead of dominating the product.

5 Dedicated title lanes
Tools first Utility modules lead the structure
Wiki ready Each hub can expand into its own title wiki

Flagship Hub / RE8

Village

A flagship command zone for Village with tool-first modules, Duke planning utilities, boss prep references, and a wiki structure that can scale without becoming a walkthrough dump.

Treasure routes Duke economy Boss prep
Flagship launch lane

Combat Systems / RE4R

RE4 Remake

Built around repeat-use utility: merchant planning, puzzle decode support, combat prep, and rank-driven route structure for Resident Evil 4 Remake.

Merchant optimization Puzzle support S-rank routing
High-heat toolkit

Routing Systems / RE2R

RE2 Remake

An operations hub for route planning across Leon and Claire scenarios, with lock references, path logic, boss prep, and wiki-ready data pages.

R.P.D. pathing Scenario planning Lock references
Navigation-heavy hub

Legacy Expansion Lane

Archive

A scalable archive lane for legacy titles, canon structure, item and enemy databases, and future Resident Evil title expansions under one visual system.

Legacy references Canon structure Franchise indexing
Archive-ready wing