Module 00
Village GM79 Field Kit
Interactive Resident Evil Village utility for Waterwheel pickup readiness, ammo choice, and the common GM79 key/input failures.
- Readiness checker for the East Old Town gate and hut lock
- Explosive versus flash guidance based on the fight you are in
Module 01
RE-DS Differences Explorer
Interactive room-by-room comparison for Resident Evil: Deadly Silence with map overlays, mode filters, and guide-backed room references.
- Classic vs Rebirth room-content filtering
- Map overlays, guide numbers, and room previews
Module 02
RE-DS Rebirth Mode Toolbox
Mode-aware room-contents finder plus a DS puzzle-code vault and Rebirth treasure-box solutions.
- Search items, enemies, files, and objects by mode
- Copy codes and treasure-box swaps without leaving the page
Module 03
Puzzle & Lock Solvers
Fast answers for door codes, statue orders, emblem chains, and mechanical combinations.
- Village gate logic and emblem chains
- RE4 mechanism paths and merchant locks
Module 04
Map & Route Layers
Track keys, locked doors, treasures, safe rooms, and backtracking cost before a run begins.
- Treasure overlays and key-route sequencing
- Safe-room and backtracking planning
Module 05
Loadout & Economy Planning
Model upgrades, currency sinks, healing density, and challenge-run preparation.
- Duke and merchant spending priorities
- Upgrade timing for rank and challenge runs
Module 06
Wiki Data Backbone
Files, bosses, enemies, items, and lore pages stay title-specific while sharing one visual language.
- Shared enemy, boss, and item reference layers
- Per-title pages with one visual system