BSAA Field Manual Resident Evil Revelations · 3DS
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Custom Parts: Campaign and Raid Mode Values

All 78 weapon custom parts in Resident Evil Revelations grouped by family, with what each part does and separate campaign and Raid Mode values for each part.

Custom parts change how a weapon behaves. There are 78 parts in 22 families, from Damage 1 to Charge Shot 4: 43 in the campaign and 72 in Raid Mode, with many parts in both. Each family has one description; the game fills in the number for the part you fit, shown here as N.

The same part can be stronger in one mode than the other. Damage 1 is +10% in the campaign and +4% in Raid Mode; Damage 6 is +100% and +25%. A dash means the part is not in that mode. "Yes" marks a part with no number, such as Auto Loader.

Part families

Damage Damage

Damage +N%: Ups firepower by N%.

PartCampaign valueRaid Mode value
Damage 1+10%+4%
Damage 2+20%+8%
Damage 3+40%+12%
Damage 4+60%+16%
Damage 5+80%+20%
Damage 6+100%+25%
Damage 7+150%-

Fire Rate Fire Rate

Firing Rate +N%: Ups firing rate by N%.

PartCampaign valueRaid Mode value
Fire Rate 1+15%+15%
Fire Rate 2+30%+30%
Fire Rate 3+60%+45%
Fire Rate 4+60%+60%
Fire Rate 5+150%-

Long Magazine Long Magazine

Load Capacity +N%: Ups capacity by N%.

PartCampaign valueRaid Mode value
Long Magazine 1+20%+10%
Long Magazine 2+40%+20%
Long Magazine 3+80%+30%
Long Magazine 4+100%+40%
Long Magazine 5+150%+50%
Long Magazine 6+200%+60%
Long Magazine 7-+70%
Long Magazine 8-+80%
Long Magazine 9-+90%
Long Magazine 10-+100%

Bind Bind

Stopping Power +N%: Ups stopping power by N%.

PartCampaign valueRaid Mode value
Bind 1+100%+100%
Bind 2+500%+150%
Bind 3-+200%
Bind 4-+250%
Bind 5-+300%

Daze Daze

Daze +N%: Ups power to put enemy into a daze by N%.

PartCampaign valueRaid Mode value
Daze 1+100%+40%
Daze 2+200%+30%
Daze 3+300%+80%
Daze 4-+60%
Daze 5-+120%

Enrage Enrage

Aggression +N%: Raises the degree of how much aggression an enemy will feel towards you when you attack it by N%.

PartCampaign valueRaid Mode value
Enrage 1-+100%
Enrage 2-+200%

Cloak Cloak

Aggression N%: Lowers the degree of how much aggression an enemy will feel towards you when you attack it by N%.

PartCampaign valueRaid Mode value
Cloak 1--40%
Cloak 2--80%

Piercing Piercing

Piercing +N: Ups piercing power by N.

PartCampaign valueRaid Mode value
Piercing 1-+1
Piercing 2-+2

Critical Critical

Critical +N%: Ups critical hit rate by N%.

PartCampaign valueRaid Mode value
Critical 1+30%+8%
Critical 2+100%+16%
Critical 3-+24%
Critical 4-+32%
Critical 5-+40%

Burst Burst

Fires N consecutive shots with one trigger pull.

PartCampaign valueRaid Mode value
Burst 12 shots-
Burst 22 shots2 shots
Burst 35 shots3 shots
Burst 43 shots-
Burst 53 shots-
Burst 63 shots-

The in-game short description of Burst 5 says "5-Shot Burst"; the part's campaign effect value is 3 shots.

Full Burst Full Burst

Full Burst: Fires all remaining ammo consecutively with one trigger pull.

PartCampaign valueRaid Mode value
Full Burst-Yes

Easy Hit Easy Hit

Hit Zone +N%: Widens the area where shots will hit by N%.

PartCampaign valueRaid Mode value
Easy Hit 1-+200%
Easy Hit 2-+400%
Easy Hit 3-+600%

Grenade Launcher Grenade Launcher

Grenade Launcher: Throwing grenades while aiming will allow you to throw them in line with your aim.

PartCampaign valueRaid Mode value
Grenade Launcher-Yes

Cornucopia Cornucopia

Ammo Recovery (N): Restores your ammo by N every 30 seconds.

PartCampaign valueRaid Mode value
Cornucopia 1-6
Cornucopia 2-2
Cornucopia 3-12
Cornucopia 4-4
Cornucopia 5-1

Auto Loader Auto Loader

Reload Not Needed: Fire your weapon without reloading.

PartCampaign valueRaid Mode value
Auto LoaderYesYes

Edge Runner Edge Runner

Revenge +N%: Firepower goes up as your health goes down. Maximum change is N%.

PartCampaign valueRaid Mode value
Edge Runner 1+50%+17%
Edge Runner 2+100%+34%
Edge Runner 3-+50%

Infighter Infighter

Close Hit +N%: Firepower goes up as your distance from the target closes in under 4 meters. Maximum change is N%.

PartCampaign valueRaid Mode value
Infighter 1+20%+15%
Infighter 2+50%+30%
Infighter 3+100%+45%

Outrange Outrange

Distant Hit +N%: Firepower goes up as your distance from the target exceeds 4 meters. Maximum change is N%.

PartCampaign valueRaid Mode value
Outrange 1-+15%
Outrange 2-+30%
Outrange 3-+45%

Gluttony Gluttony

All Ammo Available: Ammo in your inventory will be used when ammo in weapon is depleted.

PartCampaign valueRaid Mode value
Gluttony-Yes

Narrow Narrow

Scatter N°: Shotgun's scatter range becomes narrower by N°.

PartCampaign valueRaid Mode value
Narrow 1-4°-6°
Narrow 2-12°-12°

Wide Wide

Scatter +N°: Shotgun's scatter range becomes wider by N°.

PartCampaign valueRaid Mode value
Wide 1-+4°
Wide 2-+8°

Charge Shot Charge Shot

Charge Shot: You can perform a charge shot by holding down the fire button. Charge time is short.

PartCampaign valueRaid Mode valueDescription
Charge Shot 1YesYesYou can perform a charge shot by holding down the fire button. Charge time is short.
Charge Shot 2YesYesYou can perform a charge shot by holding down the fire button. Charge time is long, but firepower goes up.
Charge Shot 3YesYesYou can perform a charge shot by holding down the fire button. Charge time is short.
Charge Shot 4YesYesYou can perform a charge shot by holding down the fire button. Charge time is long, but firepower goes up.