Custom parts change how a weapon behaves. There are 78 parts in 22 families, from Damage 1 to Charge Shot 4: 43 in the campaign and 72 in Raid Mode, with many parts in both. Each family has one description; the game fills in the number for the part you fit, shown here as N.
The same part can be stronger in one mode than the other. Damage 1 is +10% in the campaign and +4% in Raid Mode; Damage 6 is +100% and +25%. A dash means the part is not in that mode. "Yes" marks a part with no number, such as Auto Loader.
Part families
Damage
Damage +N%: Ups firepower by N%.
| Part | Campaign value | Raid Mode value |
|---|---|---|
| Damage 1 | +10% | +4% |
| Damage 2 | +20% | +8% |
| Damage 3 | +40% | +12% |
| Damage 4 | +60% | +16% |
| Damage 5 | +80% | +20% |
| Damage 6 | +100% | +25% |
| Damage 7 | +150% | - |
Fire Rate
Firing Rate +N%: Ups firing rate by N%.
| Part | Campaign value | Raid Mode value |
|---|---|---|
| Fire Rate 1 | +15% | +15% |
| Fire Rate 2 | +30% | +30% |
| Fire Rate 3 | +60% | +45% |
| Fire Rate 4 | +60% | +60% |
| Fire Rate 5 | +150% | - |
Long Magazine
Load Capacity +N%: Ups capacity by N%.
| Part | Campaign value | Raid Mode value |
|---|---|---|
| Long Magazine 1 | +20% | +10% |
| Long Magazine 2 | +40% | +20% |
| Long Magazine 3 | +80% | +30% |
| Long Magazine 4 | +100% | +40% |
| Long Magazine 5 | +150% | +50% |
| Long Magazine 6 | +200% | +60% |
| Long Magazine 7 | - | +70% |
| Long Magazine 8 | - | +80% |
| Long Magazine 9 | - | +90% |
| Long Magazine 10 | - | +100% |
Bind
Stopping Power +N%: Ups stopping power by N%.
| Part | Campaign value | Raid Mode value |
|---|---|---|
| Bind 1 | +100% | +100% |
| Bind 2 | +500% | +150% |
| Bind 3 | - | +200% |
| Bind 4 | - | +250% |
| Bind 5 | - | +300% |
Daze
Daze +N%: Ups power to put enemy into a daze by N%.
| Part | Campaign value | Raid Mode value |
|---|---|---|
| Daze 1 | +100% | +40% |
| Daze 2 | +200% | +30% |
| Daze 3 | +300% | +80% |
| Daze 4 | - | +60% |
| Daze 5 | - | +120% |
Enrage
Aggression +N%: Raises the degree of how much aggression an enemy will feel towards you when you attack it by N%.
| Part | Campaign value | Raid Mode value |
|---|---|---|
| Enrage 1 | - | +100% |
| Enrage 2 | - | +200% |
Cloak
Aggression N%: Lowers the degree of how much aggression an enemy will feel towards you when you attack it by N%.
| Part | Campaign value | Raid Mode value |
|---|---|---|
| Cloak 1 | - | -40% |
| Cloak 2 | - | -80% |
Piercing
Piercing +N: Ups piercing power by N.
| Part | Campaign value | Raid Mode value |
|---|---|---|
| Piercing 1 | - | +1 |
| Piercing 2 | - | +2 |
Critical
Critical +N%: Ups critical hit rate by N%.
| Part | Campaign value | Raid Mode value |
|---|---|---|
| Critical 1 | +30% | +8% |
| Critical 2 | +100% | +16% |
| Critical 3 | - | +24% |
| Critical 4 | - | +32% |
| Critical 5 | - | +40% |
Burst
Fires N consecutive shots with one trigger pull.
| Part | Campaign value | Raid Mode value |
|---|---|---|
| Burst 1 | 2 shots | - |
| Burst 2 | 2 shots | 2 shots |
| Burst 3 | 5 shots | 3 shots |
| Burst 4 | 3 shots | - |
| Burst 5 | 3 shots | - |
| Burst 6 | 3 shots | - |
The in-game short description of Burst 5 says "5-Shot Burst"; the part's campaign effect value is 3 shots.
Full Burst
Full Burst: Fires all remaining ammo consecutively with one trigger pull.
| Part | Campaign value | Raid Mode value |
|---|---|---|
| Full Burst | - | Yes |
Easy Hit
Hit Zone +N%: Widens the area where shots will hit by N%.
| Part | Campaign value | Raid Mode value |
|---|---|---|
| Easy Hit 1 | - | +200% |
| Easy Hit 2 | - | +400% |
| Easy Hit 3 | - | +600% |
Grenade Launcher
Grenade Launcher: Throwing grenades while aiming will allow you to throw them in line with your aim.
| Part | Campaign value | Raid Mode value |
|---|---|---|
| Grenade Launcher | - | Yes |
Cornucopia
Ammo Recovery (N): Restores your ammo by N every 30 seconds.
| Part | Campaign value | Raid Mode value |
|---|---|---|
| Cornucopia 1 | - | 6 |
| Cornucopia 2 | - | 2 |
| Cornucopia 3 | - | 12 |
| Cornucopia 4 | - | 4 |
| Cornucopia 5 | - | 1 |
Auto Loader
Reload Not Needed: Fire your weapon without reloading.
| Part | Campaign value | Raid Mode value |
|---|---|---|
| Auto Loader | Yes | Yes |
Edge Runner
Revenge +N%: Firepower goes up as your health goes down. Maximum change is N%.
| Part | Campaign value | Raid Mode value |
|---|---|---|
| Edge Runner 1 | +50% | +17% |
| Edge Runner 2 | +100% | +34% |
| Edge Runner 3 | - | +50% |
Infighter
Close Hit +N%: Firepower goes up as your distance from the target closes in under 4 meters. Maximum change is N%.
| Part | Campaign value | Raid Mode value |
|---|---|---|
| Infighter 1 | +20% | +15% |
| Infighter 2 | +50% | +30% |
| Infighter 3 | +100% | +45% |
Outrange
Distant Hit +N%: Firepower goes up as your distance from the target exceeds 4 meters. Maximum change is N%.
| Part | Campaign value | Raid Mode value |
|---|---|---|
| Outrange 1 | - | +15% |
| Outrange 2 | - | +30% |
| Outrange 3 | - | +45% |
Gluttony
All Ammo Available: Ammo in your inventory will be used when ammo in weapon is depleted.
| Part | Campaign value | Raid Mode value |
|---|---|---|
| Gluttony | - | Yes |
Narrow
Scatter N°: Shotgun's scatter range becomes narrower by N°.
| Part | Campaign value | Raid Mode value |
|---|---|---|
| Narrow 1 | -4° | -6° |
| Narrow 2 | -12° | -12° |
Wide
Scatter +N°: Shotgun's scatter range becomes wider by N°.
| Part | Campaign value | Raid Mode value |
|---|---|---|
| Wide 1 | - | +4° |
| Wide 2 | - | +8° |
Charge Shot
Charge Shot: You can perform a charge shot by holding down the fire button. Charge time is short.
| Part | Campaign value | Raid Mode value | Description |
|---|---|---|---|
| Charge Shot 1 | Yes | Yes | You can perform a charge shot by holding down the fire button. Charge time is short. |
| Charge Shot 2 | Yes | Yes | You can perform a charge shot by holding down the fire button. Charge time is long, but firepower goes up. |
| Charge Shot 3 | Yes | Yes | You can perform a charge shot by holding down the fire button. Charge time is short. |
| Charge Shot 4 | Yes | Yes | You can perform a charge shot by holding down the fire button. Charge time is long, but firepower goes up. |