Puzzle 136 is A Pattern of Tiles, a 60-picarat tile puzzle in The Toymaker's House, one of Layton's Challenges. A wall mural shows a 6 by 6 mosaic of small orange, green and white squares. You get twenty large tiles, each 2 by 2 squares: four white, eight green and eight orange. Lay them one on top of another inside a 6 by 6 frame so the finished picture matches the mural. A tile you lay later covers whatever is under it.
This page covers bonus Puzzle 136 in Professor Layton and the Miracle Mask, the 3DS game (US and UK English). The mosaic and the answer are the same in the US and UK English versions; quotes use the North American text. If you're after Daily Puzzle 136, the other tile puzzles in this game, or Puzzle 136 from another Layton game, see Wrong Puzzle 136? below.

What Puzzle 136 is
| Name | A Pattern of Tiles (the same in the US and UK English versions) |
|---|---|
| Type | Tile laying (drag tiles into the frame, then tap Submit) |
| Picarats | 60 |
| Location | Layton's Challenges, The Toymaker's House (Bonuses menu) |
| Chapter | None. It's a bonus puzzle outside the story |
| How you open it | Finish all the main Toy Robot stages |
| Required? | No, it's optional |
| Reward | None besides the picarats |
| Previous puzzle number | Puzzle 135, Mask Pedestal (Chapter 8) |
| Next puzzle number | Puzzle 137, Cursed Case 2 (The Toymaker's House) |
Reading the question
The puzzle says: "Three colors of small tiles were put up on a wall to make a fancy mosaic mural. You'd like to make something similar, but you only have large tiles that are 2 x 2 squares each. Can you make the same design as on the mural using the large tiles you have? You may overlap them as much as you want." The objective bar says, "Make a layered mosaic!"
The mural on the top screen is 6 by 6 squares. Each corner holds a 2 by 2 checkerboard of orange and green, the middle of the mural holds another one, and the rest is white: a white 2 by 2 block in the middle of each edge. On the touch screen, the empty frame is on the left and the tiles are on the right, with a count next to each pile: four white, eight green and eight orange.
On the screen the white tiles look cream. They're the same tiles the hints call white.
How stacking works
Drag a tile from a pile into the frame. Each tile covers a 2 by 2 block of the frame's squares, and the pile's count goes down by one. When one tile overlaps another, the one you laid later sits on top and hides the squares underneath. Only the top layer counts toward the picture.

The trouble is the checkerboards. A single tile is all one color, so no tile can make orange and green sit diagonally by itself. Every checkerboard square has to be built from tiles that overlap. If the frame gets into a mess, tap Restart and lay the tiles again.
Puzzle names
| Version | Puzzle name |
|---|---|
| North America | A Pattern of Tiles |
| UK English | A Pattern of Tiles |
| Japanese | タイルの模様 (Tairu no Moyō, "the tile pattern") |
The name is the same in the US and UK English versions. The UK text uses British spelling ("colours") and words a few lines differently. Its Super Hint says, "You'll have to invert the colours when dealing with the top-right and bottom-left corners," and the correct message is "You did a great job of recreating this snazzy mosaic!" The tiles, the mural and the answer are the same in the US and UK English versions. In Japanese it's タイルの模様.
Wrong Puzzle 136?
- Daily Puzzle 136 is Fountain 07, from the Pipework Patch-up set.
- The story's tile puzzles look a lot like this one, but they use 3 by 3 tiles and draw a picture: Puzzle 039, A Hat of Tiles, Puzzle 072, A Cup of Tiles, and Puzzle 112, A Duck of Tiles. If your mural is a hat, a cup or a duck, you've got one of those.
- Puzzle 137, Cursed Case 2, is the next puzzle in The Toymaker's House.
- Puzzle 136 in another Layton game is a different puzzle. If yours doesn't show a mosaic of orange, green and white squares, you're in the wrong game.
Where you find it
Puzzle 136 is one of the fifteen bonus puzzles in Layton's Challenges, which you open from the Bonuses section. The challenges are split into five houses of three puzzles each, and The Toymaker's House holds Puzzles 136, 137 and 138. A Pattern of Tiles is the first puzzle in that house.
The Toymaker's House opens when you finish the Toy Robot, the wind-up robot minigame in the Professor's trunk. Clear its main stages and the game says, "Congratulations! You've mastered all of the main stages available for your toy robot!" and adds the house to Layton's Challenges. The Miracle Mask minigames page has help with the robot's stages.

When you pick the puzzle, Layton asks, "Would you care to have a go at this puzzle?"
When the answer comes back wrong
- "Too bad." That's all the game says for a wrong answer. It doesn't tell you which square is wrong, so compare your frame with the mural square by square.
- The checkerboards won't come out. Build each corner checkerboard from four tiles: two of one color and two of the other, overlapping one another. Hint 3 spells out the top-left one.
- White squares get covered. You only have four white tiles, and each one fills exactly one of the white blocks on the edges. Lay them last so nothing covers them.
- You run out of tiles. All twenty tiles get used. Check that each corner takes two orange and two green tiles and no more.
Hints, one at a time
These are the game's own hints, word for word from the North American version and in the same order. Open only the next one you need. In the game, Hints 1 to 3 cost one hint coin each and the Super Hint costs two.
Hint 1: Save some tiles
It seems hard because there aren't really any distinctive parts, but once you've worked out the pattern, it's a cinch. Just keep the four white tiles in reserve for last.
Hint 2: Where to start
There are a few ways to complete the pattern, but the easiest way is to form the orange and green squares in the corners one by one. Start with the orange and green squares in the top-left corner.
Hint 3: The first corner
Here's a more detailed explanation: Start with an orange tile in the top left. Place two green tiles, one overlapping the right half of the orange and then another overlapping the bottom half of the orange. Now stick an orange tile one square down and to the right of the corner to finish the square. Use the same method for the bottom-right corner.
Super Hint: The other corners
Use the method explained in Hint 3 to handle all four corners. You'll have to adjust it slightly when dealing with the top-right and bottom-left corners. The center should have turned orange and green in the process, so now just finish by placing the last four white tiles!
Answer and full solution
The answer below covers every tile, with pictures of the finished puzzle. Open it when you're ready.
Show the answer
Build the four corners one at a time with two orange and two green tiles each, swapping the colors for the top-right and bottom-left corners, then lay the four white tiles in the middle of each edge. All twenty tiles are used. Then tap Submit.
| Order | Tile | Squares it covers |
|---|---|---|
| 1 | Orange (top-left corner) | Rows 1 and 2, columns 1 and 2 |
| 2 | Green | Rows 1 and 2, columns 2 and 3 |
| 3 | Green | Rows 2 and 3, columns 1 and 2 |
| 4 | Orange | Rows 2 and 3, columns 2 and 3 |
| 5 | Orange (bottom-right corner) | Rows 5 and 6, columns 5 and 6 |
| 6 | Green | Rows 4 and 5, columns 5 and 6 |
| 7 | Green | Rows 5 and 6, columns 4 and 5 |
| 8 | Orange | Rows 4 and 5, columns 4 and 5 |
| 9 | Green (top-right corner) | Rows 1 and 2, columns 5 and 6 |
| 10 | Orange | Rows 2 and 3, columns 5 and 6 |
| 11 | Orange | Rows 1 and 2, columns 4 and 5 |
| 12 | Green | Rows 2 and 3, columns 4 and 5 |
| 13 | Green (bottom-left corner) | Rows 5 and 6, columns 1 and 2 |
| 14 | Orange | Rows 5 and 6, columns 2 and 3 |
| 15 | Orange | Rows 4 and 5, columns 1 and 2 |
| 16 | Green | Rows 4 and 5, columns 2 and 3 |
| 17 to 20 | White ×4 | Rows 1 and 2, columns 3 and 4; rows 3 and 4, columns 1 and 2; rows 3 and 4, columns 5 and 6; rows 5 and 6, columns 3 and 4 |


Step by step:
- The top-left corner. Lay an orange tile in the corner. Lay a green tile over its right half, then another green tile over its bottom half. Finish with an orange tile one square down and one square right of the corner, on rows 2 and 3 and columns 2 and 3. The corner now reads orange, green on row 1 and green, orange on row 2.
- The bottom-right corner. Do the same thing turned around: an orange tile in the corner, a green tile over its top half, a green tile over its left half, then an orange tile one square up and one square left of the corner, on rows 4 and 5 and columns 4 and 5.
- The top-right corner, with the colors swapped. The mural's top-right corner starts with green, so lay a green tile in the corner, then orange tiles over its bottom half and its left half, then a green tile on rows 2 and 3 and columns 4 and 5.
- The bottom-left corner, with the colors swapped. A green tile in the corner, orange tiles over its right half and its top half, then a green tile on rows 4 and 5 and columns 2 and 3. The frame is now full, and the middle 2 by 2 block has already turned into its orange and green checkerboard.
- The four white tiles. Lay one in the middle of each edge: rows 1 and 2 with columns 3 and 4, rows 3 and 4 with columns 1 and 2, rows 3 and 4 with columns 5 and 6, and rows 5 and 6 with columns 3 and 4. Tap Submit.

The game says, "That's right! Great job re-creating this mosaic!"
You have a little freedom. The four corners can be built in any order, because they never overlap. Inside each corner, the two middle tiles (the two greens in the top-left and bottom-right corners, the two oranges in the other two) can go down in either order, and the four white tiles can too. Just keep each corner's first tile before its other three and its last tile after them, and lay the white tiles last.
If your answer keeps failing:
- Check the corners. Reading each row from the left, rows 1 and 5 should go orange, green, white, white, orange, green, and rows 2 and 6 should go green, orange, white, white, green, orange.
- Check the middle. Rows 3 and 4 should go white, white, orange, green, white, white and then white, white, green, orange, white, white. If the middle is wrong, one corner's last tile is in the wrong place.
- Count the piles. All twenty tiles are used, so all three piles should be empty when you submit.
Picarats, hints and hint coins
A Pattern of Tiles shows 60 picarats when it starts.
Hints cost hint coins, not picarats. Hints 1 to 3 cost one hint coin each and the Super Hint costs two, five in total. Or use the free hints on this page and save your coins.
Does it unlock anything?
No. It doesn't give you an item. You get the picarats, and it counts toward the fifteen Layton's Challenges. Solve all fifteen and the game congratulates you: "Congratulations! You solved all 15 of Layton's Challenges!"
Versions
- Nintendo 3DS family: this page covers the 3DS game. You drag the tiles with the stylus on the touch screen.
- US and UK English versions: same name, same tiles, same answer. The UK text uses British spellings and words a few lines differently.
Layton's lines
Layton hosts every puzzle in Layton's Challenges. When you start this one, he asks, "Would you care to have a go at this puzzle?" If you quit, he says, "Quite a challenge, isn't it?" and when you come back to try again, "Try and try again! That's how you succeed!"
When it's solved, he says, "Expertly solved, I must say!" Pick it again later and he says, "Enjoyed this puzzle, did you? Well, now you can solve it again. Have fun!"
FAQ
Where is the answer to Puzzle 136?
It's in the Answer and full solution section above, hidden until you open it. If you only want a push, open the hints one at a time first.
What is Puzzle 136 called?
A Pattern of Tiles, in both the North American and UK versions. In Japanese it's タイルの模様.
Where is Puzzle 136?
In Layton's Challenges, in the Bonuses section. It's the first puzzle in The Toymaker's House, which opens once you've finished the main Toy Robot stages.
Do I have to solve Puzzle 136?
No. It's a bonus puzzle, so it has nothing to do with finishing the story.
How many picarats is Puzzle 136 worth?
Worth 60 picarats.
Is Daily Puzzle 136 the same as Puzzle 136?
No. Daily Puzzle 136 is Fountain 07, from the Pipework Patch-up set. Bonus Puzzle 136 is the orange, green and white tile mosaic in The Toymaker's House.
More Miracle Mask puzzles
- Puzzle 137: Cursed Case 2
- Puzzle 138: Poke 'Em Totems 3
- Puzzle 072: A Cup of Tiles
- Puzzle 039: A Hat of Tiles
- Puzzle 141: Fix the Fossil 2
- Puzzle 146: Tilt to Traverse 2
- Miracle Mask minigames
For the rest of the game's puzzles, see the Miracle Mask puzzle index.