Puzzle 145 is Merry-Go-Tiles 2, an 80-picarat Arrange puzzle in The Reunion House, one of Layton's Challenges. Nine square tiles sit in a three-by-three frame, each showing halves of carousel horses. Your job is to make 12 complete horses, each in a single color, where the tiles meet. Unlike the first Merry-Go-Tiles, there are six colors instead of four, and the tiles can change places as well as turn.
This page covers bonus Puzzle 145 in Professor Layton and the Miracle Mask, the 3DS game (US and UK English). The tiles and the answer are the same in the US and UK English versions; quotes use the North American text. If you're after Daily Puzzle 145, the first Merry-Go-Tiles, or Puzzle 145 from another Layton game, see Wrong Puzzle 145? below.

What Puzzle 145 is
| Name | Merry-Go-Tiles 2 (US and UK) |
|---|---|
| Type | Arrange |
| Picarats | 80 |
| Location | Layton's Challenges, The Reunion House (Bonuses menu) |
| Chapter | None. It's a bonus puzzle outside the story |
| How you unlock it | Finish the story |
| Required? | No, it's optional |
| Previous puzzle number | Puzzle 144, Grand Hall Rescue 2 (The Ringmaster's House) |
| Next puzzle number | Puzzle 146, Tilt to Traverse 2 (The Reunion House) |
The puzzle reads: "These cheerful tiles can be put together so they form horse shapes of six different colors. With these nine tiles, you can make a total of 12 complete, uniformly-colored horses within the frame, but at the moment the colors are all mixed up! Can you match up all the colors and complete the pattern? This time you can both rotate and move the tiles." The objective bar says "Match up the horses!"
It works like Puzzle 087, Merry-Go-Tiles. Every tile has four half-horses, one on each side. A complete horse forms where two tiles meet and the front half on one tile and the back half on the other are the same color. The board has exactly 12 places where two tiles meet, so each of them has to hold one complete horse. The half-horses on the outside of the board, against the frame, don't count.
Puzzle names
| Version | Puzzle name |
|---|---|
| North America | Merry-Go-Tiles 2 |
| UK | Merry-Go-Tiles 2 |
| Japanese | 木馬のタイル2 (Mokuba no Tairu 2, "carousel horse tiles 2") |
The name is the same in the US and UK versions. The UK text differs only in spelling and small details of wording, such as "colours" and "uniformly coloured". In Japanese it's 木馬のタイル2.
Wrong Puzzle 145?
- Daily Puzzle 145 is Kingdom 08, from the Kingdoms set.
- Puzzle 087, Merry-Go-Tiles, is the first carousel tile puzzle, in Pumpkin Park in Chapter 5. It has four horse colors, and the tiles only turn.
- Puzzle 145 in another Layton game is a different puzzle. If yours doesn't show nine tiles with halves of horses on them, you're in the wrong game.
Where you find it
Puzzle 145 is one of the fifteen bonus puzzles in Layton's Challenges, which you open from the Bonuses section. The challenges are split into five houses of three puzzles each, and The Reunion House holds Puzzles 145, 146 and 147. Merry-Go-Tiles 2 is the first puzzle in that house.
The Reunion House opens once you've finished the story. You don't need to find anything else first.
Tile letters used on this page
The game's hints describe the tiles by the horses on them. This page also gives each tile a letter, A to I, by where it starts: left to right along the top row, then the middle row, then the bottom row. A tile keeps its letter wherever it moves.

When the horses won't match up
- You don't know where to begin. Start with the colors that have the fewest horses, as Hint 1 suggests.
- The pattern works in more than one direction. It does. The game accepts the pattern as it is or turned 90, 180 or 270 degrees, so pick any tile as your fixed point.
- Half-horses around the outside don't match anything. That's how it should be. Only the 12 places where two tiles meet need a complete horse.
- A horse looks complete but the answer is wrong. Check that the front half and the back half are exactly the same color, and that you haven't joined two fronts or two backs.
Hints, one at a time
These are the game's own hints, word for word from the North American version and in the same order. Open only the next one you need. In the game, Hints 1 to 3 cost one hint coin each and the Super Hint costs two.
Hint 1: where to begin
The only way to solve this one is by trial and error. Start with the color of horse with the least number. There aren't so many pink, green, or tan ones, if you look.
Hint 2: which way it faces
The fact that every panel can be rotated means you can complete this puzzle no matter which direction the pattern faces. Does that help a little?
Hint 3: the bottom-right corner
Once you work out the correct position of one tile, the rest should all fall into place, so here's a clue:
Can you see the tile with both the front and back of a green horse on it? Put that in the bottom-right corner. But the way it faces? Now that would be telling...
Super Hint: the corner tile's facing
The tile mentioned in Hint 3 should be placed with pink on the bottom and white on the top.
Now the pieces should all come together without much difficulty. You can work out the rest by process of elimination.
Answer and full solution
The answer below shows where every tile goes and how it turns. Open it when you're ready.
Show the answer
The answer: top row G, C, F; middle row H, A, D; bottom row I, E, B. Turn A a quarter turn clockwise, D a half turn, and E and G a quarter turn counterclockwise. The other five tiles don't turn.

| Tile | Starts | Goes to | Turn from the start |
|---|---|---|---|
| A | Top left | Center | Quarter turn clockwise |
| B | Top middle | Bottom right | None |
| C | Top right | Top middle | None |
| D | Middle left | Middle right | Half turn |
| E | Center | Bottom middle | Quarter turn counterclockwise |
| F | Middle right | Top right | None |
| G | Bottom left | Top left | Quarter turn counterclockwise |
| H | Bottom middle | Middle left | None |
| I | Bottom right | Bottom left | None |
Step by step:
- The corner from the hints. B is the tile with both halves of a green horse. Put it in the bottom-right corner without turning it, so pink is on the bottom and white is on the top.
- The bottom row. Put E in the bottom middle, turned a quarter turn counterclockwise, and I in the bottom-left corner as it is.
- The middle row. Put H on the middle left as it is, A in the center, turned a quarter turn clockwise, and D on the middle right, turned upside down.
- The top row. Put G in the top-left corner, turned a quarter turn counterclockwise, then C in the top middle and F in the top-right corner, both as they are.
- Check all 12 places where two tiles meet: each should show one complete horse in a single color. Then submit.
The game says: "You're a neightural! This pattern works as it is or rotated 90, 180, or 270 degrees! With all six colors matching, it looks very pleasing to the eye, don't you think?" The finished pattern also appears on the top screen.

If it still doesn't work out:
- Your board is the same pattern turned round. That's fine. The game accepts the pattern in any of its four directions.
- You turned a quarter-turn tile the wrong way. A quarter turn clockwise and a quarter turn counterclockwise end up facing opposite ways. Only where the tile ends up counts, so three quarter turns one way are the same as one quarter turn the other way.
- The game says a horse's behind isn't the right color. Find the place where the colors don't match and check the two tiles there against the table.
Picarats, hints and hint coins
Merry-Go-Tiles 2 shows 80 picarats when it starts. The puzzle can award 80, 72 or 64 picarats. Wrong answers may reduce the picarat value. A wrong answer brings "Too bad." and then "There must be a poor little horsey whose behind isn't the same color as the rest of it..."
Hints cost hint coins, not picarats. Hints 1 to 3 cost one hint coin each and the Super Hint costs two, five in total. There are no hint coins to find in Layton's Challenges, so you'll spend coins saved from the story, or you can use the free hints on this page.
Does it unlock anything?
No. It doesn't give you an item. You get the picarats, and it counts toward the fifteen Layton's Challenges. Solve all fifteen and the game congratulates you: "Congratulations! You solved all 15 of Layton's Challenges!"
Versions
- Nintendo 3DS family: this page covers the 3DS game. You work with the tiles on the touch screen, and the top screen shows a pair of carousel horses.
- US and UK English versions: the tiles, the colors and the answer are the same, and so is the name. The UK text differs only in spelling and small details of wording.
The scene around the puzzle
There's no story scene for the bonus puzzles. The top screen shows two children riding carousel horses. When you solve the puzzle, it shows the finished tile pattern instead.
FAQ
Where is the answer to Puzzle 145?
It's in the Answer and full solution section above, hidden until you open it. If you only want a push, open the hints one at a time first.
What is Puzzle 145 called?
Merry-Go-Tiles 2, in both the North American and UK versions. In Japanese it's 木馬のタイル2.
Where is Puzzle 145?
In Layton's Challenges, in the Bonuses section. It's the first puzzle in The Reunion House, which opens once you've finished the story.
Do I have to solve Puzzle 145?
No. It's a bonus puzzle, so it has nothing to do with finishing the story.
Does it matter which way the finished pattern faces?
No. The game accepts the pattern as it is or turned 90, 180 or 270 degrees, as Hint 2 suggests.
How many picarats is Puzzle 145 worth?
It shows 80 picarats when it starts. The puzzle can award 80, 72 or 64 picarats. Wrong answers may reduce the picarat value.
Is Daily Puzzle 145 the same as Puzzle 145?
No. Daily Puzzle 145 is Kingdom 08, from the Kingdoms set. Puzzle 145 is the second carousel tile puzzle, in The Reunion House.
More Miracle Mask puzzles
- Puzzle 087: Merry-Go-Tiles
- Puzzle 146: Tilt to Traverse 2
- Puzzle 144: Grand Hall Rescue 2
- Puzzle 143: Flowery Footpath 2
- Puzzle 100: Gate to the Ruins!
For the rest of the game's puzzles, see the Miracle Mask puzzle index.