Puzzle 057 is Stitching Squares, a 45-picarat Select puzzle from Lucille, Hershel's mother, in the Living Room of the Layton family home during the Chapter 4 flashback. She has embroidered a cushion as an 8 by 8 grid of green and yellow squares and already stitched two red squares into it. You have to add six more, so that each of the four yellow areas ends up with two red squares and no two red squares share a row, a column or a diagonal. It's probably not mandatory.
This page covers story Puzzle 057 in Professor Layton and the Miracle Mask on Nintendo 3DS. The cushion and the answer are the same in the US and UK English versions; the UK wording differs slightly. Quotes use the North American text. If you're after Daily Puzzle 057, the other puzzle in the Living Room or Puzzle 57 from another Layton game, see Wrong Puzzle 057? below.

What Puzzle 057 is
| Name | Stitching Squares (US and UK) |
|---|---|
| Type | Select (tap squares on the grid, then touch Submit) |
| Picarats | 45 |
| Location | Living Room, the Layton family home in Stansbury |
| Chapter | Chapter 4 |
| When | The flashback to Hershel's teenage years |
| Given by | Lucille, Hershel's mother (Mrs. Layton) |
| Previous puzzle number | Puzzle 056, Clear-Cut Contrasts (Living Room) |
| Next puzzle number | Puzzle 058, Sorting Blocks (Market Street) |
The question reads: "I've been embroidering this cushion in green and yellow, but it's not lively enough. I want to add two red squares to each of the four yellow areas." It goes on: "Oh, but I don't want more than one red square in any given row, column, or diagonal. Trust me--it'll look nicer!" and ends, "I've stitched two already. Can you help me work out where the other six should go?" The objective bar says, "Place the red squares!"
Two green diagonals run corner to corner across the grid and split the yellow squares into four triangle-shaped areas: top, right, bottom and left. Each area has 12 yellow squares. The two red squares that are already stitched are in the left area (row 4, column 2) and the right area (row 5, column 8). This page counts rows 1 to 8 from the top and columns 1 to 8 from the left.
How placing squares works
- Tap a yellow square to stitch a red square there. Tap it again to take the red square out.
- Green squares can't be used, and you can't remove the two red squares that were already stitched.
- Six new squares at most. Once six red squares of your own are on the grid, you have to take one out before you can place another.
- Submit appears to work only when all six new squares are in place. The game then checks the whole grid.
- "Diagonal" means every diagonal line, not only the two green ones. Two red squares that touch corner to corner, or that sit anywhere on the same slanted line, break the rule.
With eight red squares, one in each row and column, this is the cushion version of the classic eight queens puzzle. The extra rule about two squares in each yellow area is what makes the answer unique.
Puzzle names
| Version | Puzzle name |
|---|---|
| North America | Stitching Squares |
| UK | Stitching Squares |
| Japanese | クッションのナゾ (Kusshon no Nazo, roughly "the cushion puzzle") |
The UK question and hints probably differ only in small details of wording and punctuation, such as "row, column or diagonal" without the serial comma and "Trust me, it'll look nicer!" The cushion and the answer are the same in the US and UK English versions.
Wrong Puzzle 057?
- Daily Puzzle 057 in Miracle Mask is a different puzzle: Tile 05, from the Tile set. There's no cushion in it.
- Puzzle 056, Clear-Cut Contrasts, is the other puzzle in the Living Room at the same time. Roland, Hershel's father, gives you that one.
- Puzzle 018, That's Juicy!, is the hidden juice-bottle puzzle in the same room, back in Chapter 2.
- Puzzle 57 in another Layton game is a different puzzle. If yours doesn't show a green and yellow cushion, you're in the wrong game.
Where you find it
In Chapter 4, Randall and Angela call at the Layton family home in Stansbury, and your objective is "Sneak out of the House!" Lucille is in the Living Room. Randall says, "Good evening, Mrs. Layton." She answers, "Oh, good evening, children! Do make yourselves comfortable." and adds, "If Hershel had told me you were coming, I'd have had a pot of tea ready, but..." Angela says, "Please don't trouble yourself. We'll only be a minute." Lucille then asks, "Well, can I get you a snack? Or... I know! How about a quick puzzle?"
She stays in the Living Room while your objective is "Sneak out of the House!", "Go to the Forest!", "Head to Norwell!" and "Investigate Norwell!" Her puzzle is gone once the objective changes to "Find Angela!".

The Living Room has six hint coins. Three are in the normal view of the room: in the cushion on the sofa (1), in the floor lamp (2) and in the fireplace (3). The other three only show up after you tap the bookcase to zoom in on the kitchen; they're at a basket of bottles, on a chair and at a clock. Each coin can be collected only once, so if you already picked them up in Chapter 2, they won't be there again.
If you leave it unsolved, it probably goes to Nanna Grams (known as Elizabeth in the UK version) at the start of Chapter 5.
When you're stuck
- "Too bad. You must have placed two red squares in the same row, column, or diagonal." That's the game's message for a wrong answer. Check every pair of red squares, including the two that were already stitched, and remember that diagonals run both ways.
- Submit doesn't do anything. You probably haven't placed all six new red squares yet.
- You can't place another square. You already have six of your own on the grid. Tap one to take it out first.
- You keep running out of space in one area. Use the Memo function to cross out every square the red squares already share a row, column or diagonal with. Then look for the area with the fewest yellow squares left.
- You can't find the puzzle. Talk to Lucille in the Living Room in Chapter 4, before your objective changes to "Find Angela!".
Hints, one at a time
These are the game's own hints, word for word from the North American version and in the same order. Open only the next one you need. In the game, Hints 1 to 3 cost one hint coin each and the Super Hint costs two.
Hint 1: where to begin
The Memo Function is the easiest way to solve this puzzle.
Start with the two red squares that have already been stitched, and mark off the squares in the same rows, columns, and diagonals so that you know not to place any more red squares there.
Hint 2: the right-hand area
If you mark the unusable spaces as shown in the previous hint, you should find that there's only one place for you to put the second red square in the right-hand yellow area.
Now place that square, and mark off the spaces that it makes unusable.
Hint 3: the top area
Continuing from Hint 2, there are now only three usable spaces in the top yellow area.
Since two of them are in the same column, it's impossible to use them both. So you know for sure that you need to use the remaining third space.
Super Hint: the rest of the top and left
If you mark off the spaces in the same row, column, and diagonal as the red square you placed in Hint 3, you'll see where to place the second red square in the top yellow area.
In turn, this will tell you where to place the other red square in the left-hand yellow area. The rest should be easy.
Answer and full solution
The answer below lists all six squares, walks through the order the hints suggest and shows the finished cushion. Open it when you're ready.
Show the answer
Answer: stitch the six new red squares at row 1, column 6; row 2, column 3; row 3, column 7; row 6, column 5; row 7, column 1; and row 8, column 4. Together with the two that were already there (row 4, column 2 and row 5, column 8), that's one red square in every row and every column, two in each yellow area, and no two on the same diagonal.
| Row | Column | Yellow area | Note |
|---|---|---|---|
| 1 | 6 | Top | You place it |
| 2 | 3 | Top | You place it |
| 3 | 7 | Right | You place it |
| 4 | 2 | Left | Already stitched |
| 5 | 8 | Right | Already stitched |
| 6 | 5 | Bottom | You place it |
| 7 | 1 | Left | You place it |
| 8 | 4 | Bottom | You place it |
Step by step:
- Cross out what the first two squares rule out. Mark every square in row 4, column 2, row 5 and column 8, and on the four diagonal lines through those two squares.
- The right area. Only one yellow square is left there: row 3, column 7. Place it and cross out its row, column and diagonals.
- The top area. Three squares are left: row 1, column 3; row 2, column 3; and row 1, column 6. The first two are in the same column, so you can't use both, and the top area needs two. That means row 1, column 6 must be one of them.
- The rest of the top area. Row 1, column 6 rules out row 1, column 3, so the second top square is row 2, column 3.
- The left area. After that, only row 7, column 1 is left in the left area.
- The bottom area. Only two yellow squares are still free, and both are in the bottom area: row 6, column 5 and row 8, column 4. Place them both and touch Submit.

The game confirms it: "Correct! Now you've got a balanced embroidery pattern. From a certain point of view..."

Why it's the only answer: with just the row, column and diagonal rules, the two first red squares still allow three different ways to finish the grid. Only one of them puts exactly two red squares in each yellow area, and that's the one above.
Picarats, hints and hint coins
Stitching Squares shows 45 picarats when it starts. The puzzle can award 45, 40 or 35 picarats. Wrong answers may reduce the picarat value. If you quit, Lucille says, "Do come back and try again sometime!" When you come back, she asks, "Would you like to try my puzzle again?"
Hints cost hint coins, not picarats. The costs are one coin each for the first three hints and two for the Super Hint, five in total. The Living Room's six coins, three in the normal view and three in the zoomed-in view, are enough for all four hints, as long as you haven't already collected them in Chapter 2.
Does it unlock anything?
Yes. Solving Stitching Squares adds the sixth aisle to the Shop minigame in the Professor's trunk: Green Thumb. The game announces, "You got a new shop aisle: "Green Thumb"!" Its description says, "Rare leafy plants, cacti, and flowers from around the world are gathered here on one aisle and pruned daily."
Versions
- Nintendo 3DS family: this page covers the 3DS game. You tap the squares on the touch screen, and the cushion on the top screen shows the same grid.
- US and UK English versions: the cushion, the two first red squares and the answer are the same, and so is the name. The UK question, hints and wrong-answer message probably differ only in small details of wording and punctuation.
The scene around the puzzle
When it's solved, Randall says, "Wow, Mrs. Layton. Do you always have puzzles ready for unexpected guests?" Lucille answers, "If I'd had a bit more time, I'd have offered you a better puzzle...and a slice of cake." Angela teases, "Careful, Mrs. Layton. If Randall hears that, you may end up with two boys under your roof!" and Lucille replies, "Oh, that would be lovely. It's always nice visiting with Hershel's friends." Randall is probably the one who solves it.
Talk to her again afterwards and she says, "You won't stay out too late, will you? I wouldn't want your parents to worry."
FAQ
Where is the answer to Puzzle 057?
It's in the Answer and full solution section above, hidden until you open it. If you only want a push, open the hints one at a time first.
What is Puzzle 057 called?
Stitching Squares, in both the North American and the UK version. The official Japanese title is クッションのナゾ.
Where is Puzzle 057?
In the Living Room of the Layton family home in Stansbury, in Chapter 4. Talk to Lucille, Hershel's mother, before your objective changes to "Find Angela!".
Do the green diagonals count as the only diagonals?
No. Every slanted line counts, in both directions, so no two red squares may touch corner to corner or sit anywhere on the same diagonal line.
I missed Puzzle 057. Can I still get it?
A missed copy probably goes to Nanna Grams at the start of Chapter 5.
How many picarats is Puzzle 057 worth?
It shows 45 picarats when it starts. The puzzle can award 45, 40 or 35 picarats. Wrong answers may reduce the picarat value.
Is Daily Puzzle 057 the same as Puzzle 057?
No. Daily Puzzle 057 is Tile 05, from the Tile set. Story Puzzle 057 is Lucille's cushion puzzle in the Living Room.
More Miracle Mask puzzles
- Puzzle 056: Clear-Cut Contrasts
- Puzzle 058: Sorting Blocks
- Puzzle 059: Flowery Footpath
- Puzzle 061: Padlocked Fence
- Puzzle 062: Shattered Sign
- Puzzle 063: A Muddy Mess
- Puzzle 064: Norwell's Secret
- Puzzle 065: Kitty Solitaire 2
- Puzzle 066: A Trip to the Hospital
- Puzzle 60: Dangerous Holes
- Puzzle 018: That's Juicy!
- Puzzle 001: Stumble's Balloons
- Puzzle 002: Where's Mother?
- Puzzle 003: Stumble's Banners
- Puzzle 004: Bumper Perspective
- Puzzle 005: Robot Factory
- Puzzle 006: Bunny-Hop Swap
- Puzzle 007: A Toasty Toast
- Puzzle 008: Carnival Colors
- Puzzle 009: Stamp Stumper
- Puzzle 010: The Place to Be!
- Puzzle 011: Backstage Blunder
- Puzzle 012: Sharing the Burden
- Puzzle 013: Ancient Arti-facts
- Puzzle 014: Bite of Bygone Days
- Puzzle 015: Fix the Fossil
- Puzzle 016: Wandering Watches
- Puzzle 017: Busted Umbrella
- Puzzle 019: Spinning Maize
- Puzzle 020: Nine Red Bricks
- Puzzle 021: A Lick of Paint
- Puzzle 022: Poke 'Em Totems
- Puzzle 023: Fairway Fibber
- Puzzle 024: Patterned Apron
- Puzzle 025: Brave the Caves
- Puzzle 026: Mangled Math
- Puzzle 027: That Rings a Bell
- Puzzle 028: Bunny-Hop Swap 2
- Puzzle 029: Tenth-Round Ace
- Puzzle 030: Big Cake, Little Cake
- Puzzle 031: Emperor's Throne
- Puzzle 032: Target Practice
- Puzzle 033: Chained Circle
- Puzzle 034: The Cat's Trophy
- Puzzle 035: Guess Stars
- Puzzle 036: Going Dough-Nuts!
- Puzzle 037: Spin Shenanigans
- Puzzle 038: Pattern Pending
- Puzzle 039: A Hat of Tiles
- Puzzle 040: Crossed Connections
- Puzzle 041: From the Sidelines
- Puzzle 042: Couple at the Café
- Puzzle 043: Evenly Matched
- Puzzle 044: Suit Crates
- Puzzle 045: From Left to Right
- Puzzle 046: Toppings Up!
- Puzzle 047: Trial by Tennis
- Puzzle 048: Lighting Action
- Puzzle 049: Floor Seats
- Puzzle 050: Kitty Solitaire
- Puzzle 051: Dandy Bears
- Puzzle 052: Spectacular Views
- Puzzle 053: Poke 'Em Totems 2
- Puzzle 054: Archaeological Feet
- Puzzle 055: Spinning Maize 2
- Puzzle 100: Gate to the Ruins!
- Puzzle 113: Chip Champions
- Puzzle 118: Evenly Matched 3
- Puzzle 122: Kitty Solitaire 3
For the rest of the game's puzzles, see the Miracle Mask puzzle index.