Layton Miracle Mask Guide
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Miracle Mask Puzzle 062: Shattered Sign Hints and Answer

Stuck on Puzzle 062, Shattered Sign? The tiles have fallen off a signpost on the forest path to Norwell, and you have to move and turn six of them until the sign makes sense again. Open the hints one at a time and show the answer only when you want it. Arrange, 35 picarats, Chapter 4.

Puzzle 062 is Shattered Sign, a 35-picarat Arrange puzzle at the Signpost on the forest path to Norwell, during the Chapter 4 flashback to Hershel Layton's school days. Young Hershel, Randall and Angela find a signpost whose tiles have all fallen off. Six square tiles sit on the sign in two rows of three, mixed up and turned the wrong way. You move them and turn them until the sign shows its picture again, then tap Submit.

Video: Shattered Sign solved. It shows the answer, so skip it if you only want the hints.

This page covers story Puzzle 062 in Professor Layton and the Miracle Mask on Nintendo 3DS. The tiles and the answer are the same in the US and UK English versions; the UK wording of the question and one hint differs slightly. Quotes use the North American text. If you're after Daily Puzzle 062 or Puzzle 62 from another Layton game, see Wrong Puzzle 062? below.

Professor Layton and the Miracle Mask Puzzle 062 Shattered Sign: on the top, young Hershel with curly brown hair, a red vest and a tie, his chin propped up as he thinks, and young Randall with glasses, red hair, an orange scarf and a purple jacket, leaning on a blank wooden signpost in a dark green forest, with a speech bubble showing four dots above them; below, the signpost close up, with six pale square tiles in two rows of three, each showing part of a red-brown shape, several of them turned on their sides
Illustration of the scene on the top screen and the six tiles on the touch screen, as the puzzle starts. The game's menu buttons aren't shown.

What Puzzle 062 is

Puzzle 062 at a glance
NameShattered Sign
TypeArrange (move and turn six tiles)
Picarats35
LocationSignpost, on the forest path to Norwell
ChapterChapter 4
Given byThe broken signpost (Randall spots it)
Required for the story?No (see Where you find it)
Previous puzzle numberPuzzle 061, Padlocked Fence (Edge of Town)
Next puzzle numberPuzzle 063, A Muddy Mess (Winding Road)

The question reads: "All the tiles on this signpost fell off, and Hershel and his friends need to put the sign back to the way it was. Help them out by moving and rotating the tiles to fix the sign." The objective bar sums it up as "Fix the sign!"

How the tiles work

The touch screen shows the wooden sign up close, with six square tiles in two rows of three. Each tile carries part of a red-brown picture on a pale background. This page names the six spots top left, top middle, top right, bottom left, bottom middle and bottom right.

  • Move a tile by touching it in the middle and dragging it to another spot. All six spots are always filled, so the two tiles trade places.
  • Turn a tile by touching it near an edge and sliding the stylus around. Tiles turn a quarter turn at a time and can't be flipped over.
  • Every tile counts. The game accepts the sign only when every tile is in its own spot and turned the right way, including the tile that looks almost blank.
  • Tap Submit when you think the sign is fixed. If anything is off, you get "Too bad."

The faint wood grain on the tiles isn't part of the picture, so go by the red-brown shapes.

Puzzle names

Puzzle 062 names
VersionPuzzle name
North AmericaShattered Sign
UKShattered Sign
Japanese壊れた案内板 (Kowareta Annaiban, roughly "the broken signboard")

There doesn't seem to be a separate UK name. The UK question probably ends its first sentence with "won't continue without fixing it" instead of "need to put the sign back to the way it was," and one sentence of Hint 3 is worded differently. The tiles and the answer are the same in the US and UK English versions.

Wrong Puzzle 062?

  • Daily Puzzle 062 in Miracle Mask is a different puzzle: Mural 06, from the Vault of the Ancients set. There's no signpost in it.
  • Puzzle 061, Padlocked Fence, is the puzzle just before this one, at the gate at the Edge of Town, and Puzzle 063, A Muddy Mess, is the next one, further along the path on the Winding Road.
  • Puzzle 62 in another Layton game is a different puzzle. If yours doesn't have six tiles on a wooden signpost, you're in the wrong game.

Where you find it

In the Chapter 4 flashback, once the gate at the Edge of Town is open, your objective is "Head to Norwell!" Walk on to the Signpost. When the group arrives, Randall says, "The Norwell wall is just up this path." Hershel says, "We should have brought flashlights," and Angela answers, "I agree...which is why I mentioned it before we left." Randall goes on: "Come on! It's fine. Just follow the path. See? There's even a sign over there!" Hershel's verdict: "That sign has seen better days." Tap the broken sign on the right of the path to start the puzzle.

The Signpost: a dirt path through a forest at night, with a tall mossy cliff on the left, a fallen log across the middle of the path and big leafy trees on the right. Numbered rings mark hint coin spots 1 on the fallen log, 2 in the trees above the far end of the path, 3 on the rocks at the foot of the big tree on the right and 4 by the grass at the left edge of the path. A teal ring labeled Shattered Sign, Puzzle 062 marks a tilted wooden sign on a post on the right
Illustration of the Signpost. The teal ring shows the sign you tap, and the numbers mark where the four hint coins are.

The Signpost has four hint coins, all in the normal view. They're on the fallen log in the middle of the path (1), in the trees above the far end of the path (2), on the rocks at the foot of the big tree on the right (3) and by the grass at the left edge of the path (4). Each coin can be collected only once.

The way on to the Winding Road opens as soon as the group arrives and spots the sign, so you can walk on without fixing the sign. It's simplest to fix the sign while you're there.

When you're stuck

  • You can't tell what the picture is. Ignore the wood grain and look only at the red-brown shapes. Signs like this usually tell you which way to go.
  • A tile won't turn. Touch it near an edge, not in the middle. Touching the middle picks the tile up to move it.
  • Everything looks right but Submit says "Too bad." Check the almost-blank tile too. It has to be turned the right way like all the others.
  • You can't find the puzzle. Tap the tilted sign on the right of the path at the Signpost once your objective is "Head to Norwell!".

Hints, one at a time

These are the game's own hints, word for word from the North American version and in the same order. Open only the next one you need. In the game, Hints 1 to 3 cost one hint coin each and the Super Hint costs two.

Hint 1: what the sign might show

First, try to think about what the sign might be depicting. You usually see signs like these at forks in roads, so it's likely to indicate "left" or "right" somehow. However, it doesn't look as if it could be an arrow...

Hint 2: two corner tiles

Have you worked out what shape is depicted on the sign? Either way, here's a clue about how to move the tiles. One tile is almost completely white. Put this in the bottom left-hand corner. There's also a tile mostly taken up by a square. Put this in the bottom-right corner and rotate it so that the white area is on the bottom right.

Hint 3: the picture

This next hint should be very handy: the picture on the sign is actually a hand pointing in the direction you should walk. Point with your hand and see if you can arrange the remaining tiles to match that. By now, it shouldn't be too hard to work out which direction the hand is pointing.

Super Hint: the last tiles

Normally you would point with your index finger. When you do that, what positions would your other fingers be in? Chances are, your thumb will be sticking straight up. Could that be the tile with the L shape? The remaining three fingers will be closed tightly. That must be the tile with the four rectangles. The right direction should be clear now!

Answer and full solution

The answer below covers every move, with a table of where each tile goes, the moves in pictures and a picture of the fixed sign. Open it when you're ready.

Show the answer

Answer: a hand pointing left. The index finger runs across the top row from the left, the thumb sticks up on the top right, the three folded fingers fill the bottom middle and the palm fills the bottom right. The almost-white tile goes in the bottom left.

Where each tile goes
SpotTileWhere it startsTurn it
Top leftBar with a rounded end (the fingertip)Bottom middle, rounded end downA quarter turn clockwise
Top middleWide bar with a thin line under itBottom left, standing uprightA quarter turn clockwise
Top rightL shape (the thumb)Bottom right, lying on its sideA quarter turn counterclockwise
Bottom leftAlmost-white tileTop middle, already the right way roundNo turn
Bottom middleFour rectangles (the folded fingers)Top right, bars standing uprightA quarter turn counterclockwise
Bottom rightSquare (the palm)Top leftA quarter turn counterclockwise

Step by step:

  1. Swap top middle and bottom left. The almost-white tile goes to the bottom left and the wide bar comes up to the top middle.
  2. Swap top left and bottom right. The square goes to the bottom right and the L shape comes to the top left.
  3. Swap top left and top right. The L shape goes to the top right and the four rectangles come to the top left.
  4. Swap top left and bottom middle. The four rectangles go to the bottom middle and the fingertip comes to the top left. Every tile is now in its spot.
  5. Turn five tiles. Turn the fingertip (top left) and the wide bar (top middle) a quarter turn clockwise, and the L shape (top right), the four rectangles (bottom middle) and the square (bottom right) a quarter turn counterclockwise. Three quarter turns the other way do the same job. Leave the almost-white tile as it is.
  6. Tap Submit.

Four swaps is the fewest that puts all six tiles in place, and you can turn each tile before or after moving it.

Six copies of the touch screen in a 3 by 2 grid. Panels 1 to 4 each link two tiles with a teal line: 1. Swap top middle and bottom left; 2. Swap top left and bottom right; 3. Swap top left and top right; 4. Swap top left and bottom middle. Panel 5, captioned Turn the five gold-marked tiles, shows every tile in its spot with gold frames and turning arrows on all tiles except the bottom-left one. Panel 6, captioned The sign is fixed, shows a red-brown hand pointing left, with the thumb up on the right and three folded fingers below
Illustration of the four swaps and the turns, one at a time.

The game confirms it: "Give yourself a big hand! So left is the right way to go. Right?"

The fixed sign, twice: on the top, a close view of the wooden sign with six pale tiles showing one red-brown hand pointing left, its index finger across the top, the thumb raised on the right and three folded fingers below; below, the same finished picture on the signpost in the forest
Illustration of the fixed sign on the top screen and on the touch screen.

If it still doesn't finish:

  • The almost-white tile is turned. Its small red-brown marks belong on its right edge, where they meet the folded fingers.
  • The square is the wrong way round. As Hint 2 says, its white strips go on the bottom and the right.
  • The thumb and the fingertip are mixed up. The bar with the rounded end lies flat in the top left; the L shape points up in the top right.

Picarats, hints and hint coins

Shattered Sign shows 35 picarats when it starts. The puzzle can award 35, 32 or 28 picarats. Wrong answers may reduce the picarat value. If you quit, Hershel says, "If we leave the sign like this, people may get lost here." When you come back to try again, Angela says, "Let's put our heads together and have another try at fixing this sign."

Hints cost hint coins, not picarats. The costs are one coin each for the first three hints and two for the Super Hint, five in total. The Signpost's four coins cover Hints 1 to 3 but not the Super Hint, so you need one more coin from elsewhere, or you can use the free hints on this page.

Does it unlock anything?

No. Puzzle 062 gives no item, no rabbit play and no new location; the Winding Road is already open by the time you fix the sign. You get the picarats, the puzzle counts toward your total, and the sign at the Signpost stays fixed afterwards.

Versions

  • Nintendo 3DS family: this page covers the 3DS game. You move and turn the tiles on the touch screen, and the top screen shows the scene.
  • US and UK English versions: the tiles and the answer are the same, and so is the name. The UK question probably words its first sentence differently and one sentence of Hint 3 differs.

The scene around the puzzle

At the sign, Randall says, "Hmm. This sign needs some work." Angela adds, "Even if any tourists got this far, they wouldn't know where to go from here." Hershel suggests, "Let's fix the sign for the next group that comes by. What do you say?"

When it's fixed, Randall cheers, "There we go!" Hershel wonders, "Why was it in pieces like that? The wood is still rather sturdy." Randall admits, "Well, uh...I might have knocked it over in my excitement last time I was here..." and Angela sighs, "You are the clumsiest archaeologist I've ever seen, Randall!"

FAQ

Where is the answer to Puzzle 062?

It's in the Answer and full solution section above, hidden until you open it. If you only want a push, open the hints one at a time first.

What is Puzzle 062 called?

Shattered Sign, in both the North American and the UK version. The official Japanese title is 壊れた案内板.

Where is Puzzle 062?

At the Signpost in Chapter 4, just past the gate at the Edge of Town. Tap the broken sign on the right of the path once your objective is "Head to Norwell!".

How do I turn a tile?

Touch the tile near one of its edges and slide the stylus around. Touching the middle of a tile moves it instead.

Do I have to solve Puzzle 062?

No. The path to the Winding Road opens when you arrive, before you touch the sign. It's easiest to solve it while you're there.

How many picarats is Puzzle 062 worth?

It shows 35 picarats when it starts. The puzzle can award 35, 32 or 28 picarats.

Is Daily Puzzle 062 the same as Puzzle 062?

No. Daily Puzzle 062 is Mural 06, from the Vault of the Ancients set. Story Puzzle 062 is the signpost puzzle at the Signpost.

More Miracle Mask puzzles

For the rest of the game's puzzles, see the Miracle Mask puzzle index.